Jump to: BattleonTown, TwilightSlums, XanCave, XanCave Daily Quests, Amberheart Watchtower, Center of Lore (BattleonTown), Center of Lore (Downward), Dragonrune Hall, Into Chaos / Nexus, Into Chaos / Nexus Daily Quests, Frozen Northlands, Runed Woods, Runed Woods, Third Spell, Nostalgia Quest, Cathedral of Time, The Rift, Charred Path, Drakonnan, Shadow Grove, TheSpan, Time Library, Time Void, AQ Lesson, MQ Lesson, Deep Chaos & Time Space, UltraVoid, Meateor Hunt, Titan Strike, ArchMage, Termina Temple, Glace's Tomb.
Quest Locations:
Quests Begun From:
Thank you for answering my call! I have received an urgent message from the Church Elder of Willow Creek. There is a monster loose in the area, attacking their animals and crops. To show me that you are the right person for the job, please go to the Forest and bring me back 5 Zard Tails and (most importantly) the Zard Chieftain's Head. Once you have done that, I know that I can recommend you to Calafas with no reservations.
Please take this letter to Calafas. You are the right hero for the job!
Items Required:
- Chieftain's Head
- Hideous Tail x5
Rewards:
Items:
Thanks to The Legendary Hero.
Well, you know what they say… eye of newt and toe of frog. I find that Zardmen tails work MUCH better for spellcrafting and potion making. I'm running a little low on supplies, though - can you go to the forest and bring me back 5 Hideous Tails from those Zardmen blocking the paths? (Return to Warlic in the Battleon Magic Shop once you have all 5 Hideous Tails.)
Items Required:
Rewards:
Thanks to Ultrapowerpie.
Hmm, the Royal Alchemy Academy should have brought me another batch of Enchanted Ink by now. You wouldn't happen to be from the Alchemy Academy would you?
Ah, excellent. As I have promised the academy, I will impart some spell crafting knowledge in return for these top quality inks.
Items Required:
Rewards:
Thanks to Worldmage.
Have you brought me salves for making? I bet you didn't know these salves can be mixed into inks allowing the ink to gain magical properties. I bet you also didn't know that the better the salve the BETTER THE INK!
For lesser salves I can offer a lesser price. Next time you return from the Alchemy Academy bring higher quality items, please.
Items Required:
Rewards:
Thanks to Worldmage.
Have you returned from the Alchemy Academy? I am expecting more Runic Salves for my scrolls. Properly mixed salves allowing us to capture powerful spell in mere ink and paper.
If you have more Runic Salves you know where to find me.
Items Required:
Rewards:
Thanks to Worldmage.
Quest Location: Twilight Slums
Quests Begun From: Warlic
Note: This quest can only be completed once.
Requirements: Must have completed the 'Magic-flavored Misery' quest.
Note: Click Rowan (1) in Palace to complete the quest.
I have a most important message for Duchess Willa detailing my findings but i will need to attach the authentication token to assure her of its validity. In my searching trough the city, I must have dropped it. It could be in a gutter or some creature's gullet. Please hero, find the sigil and deliver the letter across the bridge. Time is of the essence!
It's about time! Mother's been waiting for a messenger from the Archmage for hours. You ARE the messenger, right? Of course you are. Conn gravitates towards chaos, and YOU look like trouble. Come with me, I have news for you both.
Items Required:
- Sigil Found x1
- Click on the blue arrows around the map
Sigil can be found on Screen 7
Rewards:
Thanks to Syudanco.
Quest Location: Ruins of Shurpu
Quests Begun From: Warlic
Note: These quests can only be completed once.
Requirements: Must have completed Scoria's Quests
These ruins are ancient but The name Shurpu rings a bell. I think there is a library here. We should be able to find whatever Xan is after in the Library. Once you've found it, come let us know where is it.
Items Required:
- Library Door Located! x1
- Go to the massive metal door on Screen 4.
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
I've seen doors like that before. There is a code that will open the door but first you need topower the lock. Gather 10 fire gems from the local monsters and will be able to get the lock powered up.
Perfect. I've transformed them into a Radiant Fire Gem. It will radiate power to the library door lock from anywhere in the ruins.
Items Required:
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
Ok, the lock should be powered. Go find the sequence to light up all three gems above the door and come back once you have opened the library.
Items Required:
- Library Door Unlocked x1
- Go to the massive metal door and click on gold arrows untill all three orange lights on the doors are turned on.
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
With all the fire monsters here in the ruins it will be pretty hard to get any studying done. Go clear the hallways near the library and by the time you get back we should know wht Xan is after.
Items Required:
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
According to this schematic you will need to cross that lava filled gorge to get to the Hall of the Shurpu Guardian. Go gather some Fire Wire and Lava Salts from the monsters, and pick up any boards you find lying around.
Great job. With this I have built a bridge and used the Fire Salts to enchant it to resist the heat of the lava. The Bridge is now in place!
Items Required:
- Fire Salts x10
- Fire Wire x10
- Board x8
- Click on blue arrows around the map.
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
With the bridge in place you will be able to acess to the Hall of Shurpu Guardian. Be careful, with that ring, he will be far stronger than the other monsters in the ruins. We'll wait for you there.
You got it! The Ring is Shurpu! With this we can surely defeat Xan.
Items Required:
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
With the Ring of Shurpu on my hand I can feel my fire magic dwarfing all my other magics! Xan won't be able to throw anything at us that I can't throw right back at him. Let's go face him in this throne room. It's beyond the Hall of Ring Guardian.
Items Required:
Rewards:
Thanks to Tendou no Mazo.
Quest Location: Ruins of Shurpu
Quests Begun From: Warlic
Requirements: Must have completed the 'Face Xan' quest.
Note: You can only do one of these quests once per day.
If you wish to gain access to the Pyromancer Shop you will need Shurpu Blaze Tokens. If you bring me a piece of Guardian Shale from the Ring Guardian, then I will craft it into tokens for you.
Here are your tokens! Use them wisely!
Items Required
Rewards:
Items:
Thanks to LLBALDWINLL and Malak93.
THIS QUEST IS FOR AQW MEMBERS ONLY! If you wish to gain access to the Pyromancer Shop you will need Shurpu Blaze Tokens. If you bring me a piece of Guardian Shale from the Ring Guardian, then I will craft it into tokens for you.
Here are your tokens! Use them wisely!
Items Required
Rewards
Items:
Thanks to LLBALDWINLL and Malak93.
Quest Location: Amberheart Watchtower
Quests Begun From: Warlic
Note: These quests can only be completed once.
The smell of fear and pain lingers in the air. Chaos' taint is strong here. Gather 6 pieces of practice gear so I can recover clues. Slay 3 Chaos Wolves and 3 Chaorrupted Gorillaphants so you can enter the tower to search further.
This gear belonged to the Blades of Order, some of them, at least. That much is sure. But what of the rest of them? Where did THEY go? Hurry into the tower, the answer MUST lie there!
Items Required:
- Tainted Equipment x6
- Click on blue arrows around the map.
- Chaos Wolf Slain x3
- Gorillaphant Slain x3
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
I'm sure Vormund will have hidden information to help us before he went back into battle. Smash open the boxes to find anything he might have left for us. And clear 5 of the spyders out of this room; their presence is an insult to his memory!
I cannot read what this Tattered Page says; it's in encoded. But if I remember correctly, Vormund keeps a Decryption Manual in his library. Find that to get more answers!
Items Required:
- Tattered Page 1 x1
- Vermin Cleared x5
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
Uncover the text to decipher Vormund's message! It's got to be here amongst one of these books. Search through them to see which is the right one, then slay the 6 Chaorrupted Knights who have infested this place.
I do not like to see the Knights slain. I suspect they were once Vormund's Blades of Order. But they are no longer the same… and I would not wish Chaorruption on anyone!
Items Required:
- Decryption Key x1
- Click on all the blue arrows around the map
- Intruder Removed x6
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
Whichever Chaorrupted creatures destroyed this room… they also freed the prisoners! Slay 10 of them before they escape the tower and attack the townspeople!
Thank you, at least THESE chaorrupted creatures will not harass Lore's citizens. But we can't stop here; there MUST be more information! If you slay 100 prisoners, you will earn an achievement badge.
Items Required:
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
We've got to continue climbing to the top of the tower. We must light the beacon and summon help! Clear the garbage preventing you from ascending. Make sure to find the 2nd page Vormund must have hidden, and defeat the Chaos creature guarding the room!
Well done, Hero. With your help, we will summon aid to combat Chaos!
Items Required:
- Door Cleared x1
- Click blue arrows in front of doorway on Screen 6
- Tattered Page 2 x1
- Click on blue arrow behind Chaos Gorillaphant on Screen 6
- Secret Guardian Defeated x1
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
If we're going to light the beacon and summon help, we're going to need the power from those Corundum Crystals. Gather 4 of them, and blind the 13 Sp-Eyes to prevent Drakath from watching our next move.
Our time grows short. We MUST light the beacon soon!
Items Required:
- Chaos Crystal x4
- Click blue arrows around the map
- Sp-Eye Blinded x13
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
We cannot allow the Hall of Heroes to be tainted with Chaos! Slay the Chaorrupted Knights to recover the 7 stole Memorial Statue pieces.
It saddens me that the Chaorrupted tower guardians have stolen these. I believe they are trying to re-capture their humanity. Or… I like to think so.
Items Required:
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
It is worse than I feared. Chaos has ensnared some of King Alteon's Good Knights. They must have been on their patrol in the area. Take the Chaorrupted Blood they shed and bring it to me. Then go back downstairs to the Mage room and retrieve the Blue Orb to activate the portal.
The portal has been activated!
Items Required:
- Chaorrupted Blood x1
- Activation Initiated x1
- Click the blue arrow on Screen 7
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
We will never know the identity of this Chaos Knight. It might've been someone you fought in the past, or it might - as I fear - be Vormund. Whoever it is, he must be slain!
Items Required:
Rewards:
Thanks to rickyb20.
Quest Locations:
Quests Begun From: Warlic
Requirements: Must be Level 11 to access these quests in Battleon Town.
Note: These quests can only be completed once.
Note: Quest can only be completed by going to Rayst in Arcangrove.
Please deliver this letter to Rayst outside the Tower of magic. in /Arcangrove. I'd like to know if the Tower magi have clues to the source of they ley line disturbance.
This letter has been delivered. Please accept Rayst's quest to deliver an answer to Warlic in /battleontown.
Items Required:
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the 'Rayst Rensponse' quest.
Note: Quest can only be completed by going to Cysero (NPC) in Battleon Town.
Cysero is probably our only realiztic hope of finding a way to get to the centore of Lore. Go speak with him in his blacksmithy / bakery and tell him what we need.
You have let Cysero knows that you need a way to get to the Center of Lore. Please speak with Cysero and accept his quests to continue
Items Required:
Rewards:
Thanks to Tendou no Mazo.
Quest Location: Downward
Quest Begun From: Warlic
Requirements: Must have completed the 'Return The Potion To Cysero' quest.
Note: These quests can only be completed once.
Interesting. I did not expect to encounter so many subterranean creatures immediately. We won't be able to find the Jusgedonwifit until these monsters have been defeated. Please clear all these monsters out of this room before moving downward.
Well done! What interesting properties this soil has. I think we will need some samples.
Items Required:
Rewards:
Thanks to Darrathualin.
Requirements: Must have completed the previous quest.
The soil is displaying some fascinating properties. I suspect that it has to do with the disturbance of the ley lines. I might not have another chance to examine it. Please, take soil samples from some of these monsters.
Thank you. This has already proven to be quite an interesting day.
Items Required:
Rewards:
Thanks to Darrathualin.
Requirements: Must have completed the previous quest.
Cysero has noticed some more interesting properties about the monsters themselves. He is asking for… for some reasons…. toe nail clippings. As long as your clearing monsters out of the way could you gather some for him?
Absolutely disgusting. Thank you.
Items Required:
Rewards:
Thanks to Darrathualin.
Requirements: Must have completed the previous quest.
I would like to take the soil samples back to my magic shoppe but I can already see that the soil has become enriched with crystallized mana. That shouldn't happen this close to the surface. I need you to bring me any Crystal Samples that you can find!
As I suspected, the ley lines have begun to cross each other in new areas and it's forming new mana crystals. If we don't correct this, these crystals would start growing all over lore!
Items Required:
- Crystal Sample x6
- Click on the blue arrows around the map.
Rewards:
Thanks to Darrathualin.
Requirements: Must have completed the previous quest.
Ah, you have found the craft? Well done, but we won't be able to get it restarted with all the monsters swarming it. Please clear the monsters from the rear entrance, please.
Good job, Now lets see if it will start.
Items Required:
Rewards:
Thanks to Darrathualin.
Requirements: Must have completed the previous quest.
Enter the Jusgedonswifit and see if you can restart the craft. If not, it may require refueling or repairs. Return and let us know how it goes.
Ah, I see. Cysero said that it sounds like "She's out of gas."
Items Required:
- Start 'er Up x1
- Click on the blue arrow inside the craft.
Rewards:
Thanks to Darrathualin.
Requirements: Must have completed the previous quest.
Cysero says that the stats hairball has become depleted and that we're going to have to use the secondary fuel system. First, you'll need some mana shards that formed on some of the monsters in this tunnel.
Well done, these are probably quite stable on their own so we will need something to start the reaction.
Items Required:
Rewards:
Thanks to Darrathualin.
Requirements: Must have completed the previous quest.
Cysero is asking for a number of Mana Catalyst that have formed in the tunnel. They are unstable enough to start the reaction we need to power the secondary fuel system.
Items Required:
- Mana Catalyst x8
- Click on the blue arrows around the map.
Rewards:
Thanks to Darrathualin.
Requirements: Must have completed the previous quest.
Cysero has provided the correct amount of each item to start up the reaction. All you need to do is walk back into the Jusgedonwifit and deposit these materials into the ship's fuel container and we can continue out the journey.
Items Required:
Rewards:
Thanks to Darrathualin.
Requirements: Must have completed the previous quest.
We made it! These crystal caves must surround the super-dense crystallized mana core of the planet. We can't drill further, but we can walk there if you clear the area around the ship of monsters.
Thank you, Now you need to start making your way to the center activity and gathering some materials to repair the ship.
Items Required:
Rewards:
Thanks to Darrathualin and Hades4477.
Requirements: Must have completed the previous quest.
The drill head has nearly been stripped. Cysero is working to fix it but says that some of the hardened crystals that you can find on the local monster population would ''come in handy''. See if you can find 6 Crystal Chunks.
Ah good, these are indeed remarkable dense. Harder than diamond, in fact. This material would probably cut through obsidian like a hot knife through butter.
Items Required:
Rewards:
Thanks to Hades4477.
Requirements: Must have completed the previous quest.
Cysero is still effecting his repairs but has asked for some nuggets of an ore he has started calling Quadtanium. It's a very dense metal that neither of us have ever seen before, but there should be chunks lying all over the place. See if you can find 6.
This is an interesting metal. It seems to resist the mana's crystallizing effects. Indeed, it might be resistant to all magic. An interesting new material for Cysero to experiment with.
Items Required:
- Quadtanium Nuggets x6
- Click on the blue arrows around the map.
Rewards:
Thanks to Hades4477.
Requirements: Must have completed the previous quest.
Cysero is nearly done fixing the Jusgedonwifit, but he says that with a Perfect Capacitance Crystal, then she will never move. I can only hope that you can find one on one of these monsters.
You found one! That's quite a stroke of luck! It looks like we will be able to leave once you find what or who has been interfering with the Crystallized mana Core.
Items Required:
- Perfect Capacitance Crystal x1
Rewards:
Thanks to Hades4477.
Requirements: Must have completed the previous quest.
Amazing! It appears that a creature has formed out of the crystallized mana itself! This is what is throwing off the core's balance. You must defeat this creature at all costs!
Items Required:
Rewards:
Thanks to Hades4477.
Quest Location: Dragonrune Hall (Location)
Quest Begun From: Warlic
Requirements: Must have completed the 'Welcome to Dragonrune Hall' quest.
To command the elementals, you must throw yourselves into battles with them again and again and again. Bring me 1 Ice Core, 1 Fire Core, 1 Air Core, 1 Earth Core, and 1 Mana Core from the following elementals: Ice, Fire, Air, Earth, and Mana.
You have done well, as I knew you would. I will enjoy teaching you.
Items Required:
- Water Core x1
- Fire Core x1
- Air Core x1
- Earth Core x1
- Mana Core x1
Rewards:
Items:
You may also receive at random:
Thanks to AVKP and The Jop.
To truly study the elements, you will need to collect a LOT of source material! Bring me the following:
5 drops of water from Water Elementals, 5 breezes from Wind Elementals, 5 flames from Fire Elementals, and 5 stones from Earth Elementals.
Well done! This should be enough… for now!
Items Required:
- Flame x5
- Water Drop x5
- Breeze x5
- Stone x5
Rewards:
Thanks to Apus.
Note: This quest can only be done once per day.
To pass your Elemental Mastery tests, you will need to study a LOT and that means collecting even MORE resources: Bring me the following:
6 drops of water from Water Elementals, 6 breezes from Wind Elementals, 6 flames from Fire Elementals, and 6 stones from Earth Elementals.
Well done! This should be enough… for now! But before you take the test, you'll need much more practice!
Items Required:
- Flame x6
- Water Drop x6
- Breeze x6
- Stone x6
Rewards:
Thanks to Apus and Counterswitch.
The elements are dangerous and volatile, but those who have hamessed their power have grown. We are able to create and destroy, and even color the elements with our perceptions. Go to the /Embersea to retrieve cores from Living Lava and ash from the Pyroclash Cloud, and I will demonstrate spells created by those who no longer fear fire. They are young spells, but are as if not more dangerous than that of the ancients'.
In ages past, fire warmed life and just as easily, took it away. At one point, it was seen as divine. But these days, you can create fire without magic, or even physical effort. A match will do. So, mortals have gone farther and created fiery spells that can bum the land for decades, or create flames that heal as they burn flesh. The line between the divine and the mundane thins everyday. Both mortals and the gods need to be wary.
Items Required:
- Lava Core x10 (Stacks up to 50)
- Smoldering Ash x10 (Stacks up to 50)
Rewards:
Quest Location: Into Chaos (Location)
Quests Begun From: Warlic
Note: These quests can only be completed once.
Requirements: Must have completed all other Chaos storylines.
Note: Legends may skip this requirement and begin these quests immediately.
Drakath has retreated to the Realm of Chaos, and if we're going to stop him from raising the final Lord, we'll have to follow. But… I'm not sure how.
Find Rayst… Arryd… Renn… As'iiur… Madra… Sora to Hoshi. Surely one of them will have some kind of records that can help us discover the path of Chaos.
Thank you, Hero! You do not know how much these will help us… but you will.
Items Required:
- Ancient Record Required x6
Rewards:
- 1,000 Gold
- 1,000 Exp
- 250 Rep : Chaos
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
To enter the Chaos Realm, we'll need to create a Guidestone. I can form one with the gems from the lost Slugworth relics. A frostwyrm rider in the northlands has stolen their blade. A lava golem in a volcano holds their sigil. Their crown was lost in a forest of chaos, and the scepter was last seen in the airstorm.
You found them all! I'm impressed.
Items Required:
- Slugwrath Blade x1
- Slugwrath Sigil Ring x1
- Slugwrath Crown x1
- Slugwrath Scepter x1
- Click the blue arrow on Screen 3 in Air Storm
Rewards:
- 1,000 Gold
- 1,000 Exp
- 350 Rep : Chaos
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
Note: Previously called "Shatter the Gemeralds".
It looks like the path forward is blocked by crystals made of solidified chaos! Shatter them so we can pass - bring me their shards when you've done so.
Good work. Let's see what's in store for us next.
Items Required:
Rewards:
- 1,000 Gold
- 1,000 Exp
- 350 Rep : Chaos
Thanks to rickyb20 and Superkeryu.
Requirements: Must have completed the previous quest.
The rogues that Drakath has chaorrupted throughout Lore - they're all here blocking our way forward through the Chaos Realm! Slay them, hero, and bring their daggers to me.
Well! That wasn't too hard. I'm starting to feel good about our chances here!
Items Required:
Rewards:
- 1,000 Gold
- 1,000 Exp
- 350 Rep : Chaos
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
Looks like we're not finished yet - a cluster of chaorrupted mages is blocking the path forward. Defeat them, and bring me their weapons as proof.
Excellent work! We'll be seeing no more chaorrupted magic from them!
Items Required:
Rewards:
- 1,000 Gold
- 1,000 Exp
- 350 Rep : Chaos
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
We've defeated his mages, and his rogues, and now he's got an army of chaorrupted warriors blocking our way? Slay them, and bring me their blades!
Good work cutting a path through these warriors. Let's see what he has in store for us next!
Items Required:
Rewards:
- 1,000 Gold
- 1,000 Exp
- 350 Rep : Chaos
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
It looks like Drakath saved the worst for last! The next part of the chaos realm is being guarded by his fiercest warrior - a virago of chaos! Defeat her, and we will know what she is protecting.
That was close! But I knew you'd be victorious.
Items Required:
Rewards:
- 1,000 Gold
- 1,000 Exp
- 350 Rep : Chaos
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
The Virago was guarding… a room full of statues of previous Lords of Chaos? But why? Examine the statues, perhaps you'll find a clue that will tell us who the last Lord is.
Items Required:
- Escherion Memories x1
- Click on the Escherion Statue on Screen 17
- Xiang Memories x1
- Click on the Xing and Xang Statue on Screen 17
- Vath Memories x1
- Click on the Vath statue on Screen 18
- Kitsune Memories x1
- Click on the Kitsune statue on Screen 18
- Wolfwing Memories x1
- Click on the Wolfwing statue on Screen 18
- Kimberly Memories x1
- Click on the Kimberly statue on Screen 18
- Ledgermayne Memories x1
- Click on the Ledgermayne statue on Screen 18
- Tibicenas Memories x1
- Click on the Tibicenas statue on Screen 19
- Khasaanda Memories x1
- Click on the Khasaanda statue on Screen 19
- Iadoa Memories x1
- Click on the Iadoa statue on Screen 19
- Lionfang Memories x1
- Click on the Lionfang statue on Screen 19
- Alteon Memories x1
- Click on the Alteon statue on Screen 19
Rewards:
- 1,000 Gold
- 1,000 Exp
- 350 Rep : Chaos
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
Battle Rogues, Warriors, Healers, and Mages to recover 5 Warrior Memento, 5 Mage Memento, 5 Rogue Memento, and 5 Healer Memento to bring back to their families.
The families will mourn, but they will be greatful for these mementos.
Items Required:
- Warrior Memento x5
- Mage Memento x5
- Rogue Memento x5
- Healer Memento x5
Rewards:
- 1,000 Gold
- 1,000 Exp
- 1,000 Rep : Chaos
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
You've fought your way through the hordes of chaos. Nothing remains in your way. Go, hero - confront Drakath and end his chaorruption for good.
Items Required:
- Drakath Confronted x1
- Drakath Undefeated x1
Rewards:
- 2,500 Gold
- 2,500 Exp
- 2,500 Rep : Chaos
Thanks to rickyb20.
Quest Locations: Into Chaos (Location)
Quests Begun From: Warlic
Note: These quests (aside from the first) can only be completed once a day.
The chaorrupted heroes just won't stop coming! Go in and disarm some of them to help keep the path clear. 13 should be enough.
Good work! I knew we could count on you.
Items Required:
Rewards:
- 500 Gold
- 500 Exp
- 150 Rep : Chaos
Thanks to rickyb20 and .Shadow//.
Do you think you can destroy 13 Gemeralds without shattering them? Bring them to me if you can - they're made of Solid Chaos essence, and studying them will help us learn more about the nature of Chaos.
Perfect specimens! These will be of great help to our cause.
Items Required:
Rewards:
- 2,500 Gold
- 2,500 Exp
- 1,500 Rep : Chaos
Thanks to rickyb20 and .Shadow//.
Do you think you can destroy 13 Gemeralds without shattering them? Bring them to me if you can - they're made of Solid Chaos essence, and studying them will help us learn more about the nature of Chaos.
Perfect specimens! These will be of great help to our cause.
Items Required:
Rewards:
- 1,500 Gold
- 1,500 Exp
- 1,500 Rep : Chaos
Thanks to Devil Crescent, rickyb20 and .Shadow//.
Quest Location: Frozen Northlands
Quests Begun From: Warlic
Note: These quests can only be completed once.
The first step towards convincing Xan we want to help him is removing is the Chaos attackers here. Slay 10 Chaos Symbiotes and 10 Chaorruption monsters.
I'm sure our favorite hothead is watching you… and you battled well.
Items Required:
- Symbiote Slain x10
- Chaorruption Cleansed x10
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
If Chaos IS affecting the way he says, we need to stop it. Slay 13 Chaos Mages and Chaorrupted Mages to nullify their magic. Find the Tempus Chaos Amulet and the Book of Chaos and Flames… with those powerful defensive objects, Xan would feel much safer.
Well done, Hero! The Book of Chaos and Flames will give him new spells that should help ease his mind… and protect his power from the 13th Lord of Chaos!
Items Required:
- Chaos Magic Nullified x13
- Tempus Chaos Amulet x1
- Book of Chaos and Flames x1
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
Gems can amplify magical power. I believe the presence of the Chaos Gems here is causing Xan's fire magic to shift faster than normal. Take out 13 Chaos Gems to slow the change.
Well done! If these shards of chaos weren't so deadly, they'd be rather pretty.
Items Required:
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
Xan's paranoia IS justified… for once. The last thing he should need to feel secure is for you to slay any chaos spies. Bringing him 3 imp ears, 3 mage noses, 3 choarrupted tongues, and 3 chaos eyes should do the trick.
We are too late! Chaos has breached his hideout! I do not want to THINK about what terrifying creature they'll send against him… GO GO GO!
Items Required:
- Imp Ears x3
- Mage Nose x3
- Chaorrupted Tongue x3
- Chaos Eyes x3
Rewards:
Thanks to rickyb20.
Requirements: Must have completed the previous quest.
I did not think the 13th Lord of Chaos would do THIS to Xan! Making it look like he is hunting himself… it's enough to drive ANYONE insane! Defeat the Xan Illusion… and FAST!
You did it, Hero! If nothing else, Xan MUST believe that we're on his side now. … And THAT is one of the strangest things to come out of this Chaos war.
Items Required:
Rewards:
Thanks to rickyb20.
Quest Location: Runed Woods
Quests Begun From: Warlic
Note: These quests can only be completed once.
Explore the Runedwoods and speak to the Za'narians that you find here. They each have a different specialty, learned on the far-away world of Za'nar. They will have much knowledge that can help us!
This Jir'abin… he wants to HARVEST a magical Presence from us? I would never have imagined that Chaos would serve a purpose beyond… well. We must deal with this.
Items Required:
- Meet Fae x1
- Meet Sael x1
- Meet Zail x1
- Meet Rath x1
- Meet Klyde x1
- Meet Daz x1
Rewards:
Thanks to Tristyn.
Requirements: Must have completed the previous quest.
These creatures… they are so strange. Truly from a different plane entirely. But before we can take out the invaders in other countries, we need to secure the RuneWoods. Our base must be safe!
Well done. Now that we have contained the monsters here, you'll need to go seek out the ones invading the rest of Lore! While you do that, I will work with the Za'narians to learn more about Jir'abin.
Items Required:
- Slay Jies x4
- Slay Void Warriors x3
- Slay Frasks x5
Rewards:
Thanks to Tristyn.
Requirements: Must have completed the previous quest.
Ki'lks have been sighted throughout the Northlands. They will have spread to many different parts of it by now. Go there and destroy them before they can harvest more of the Presence Jir'abin needs.
They can travel so quickly… I wonder what method Jir'abin uses? Perhaps some manipulation of the fabric of our word? Interesting.
Items Required:
- Ice Ki'lk Slain x5
- Fire Ki'lk Slain x5
- Energy Ki'lk Slain x5
Rewards:
Thanks to Tristyn.
Requirements: Must have completed the previous quest.
Fae is fascinated by the Darkness in Doomwood. Bring back 8 Bonemuncher Fangs and an Ectomancer Orb from Doomwood. I believe that combining them with 3 Frask scales will make a potion to greatly increase her power!
Excellent. With this potion, I believe she can use Darkness to better combat Jir'abin's minions!
Items Required:
- Frask Scale x3
- Bonemuncher Fang x8
- Ectomancer Orb x1
Rewards:
Thanks to Tristyn.
Requirements: Must have completed the previous quest.
Daz's skill with the bow AND his magic will be doubly-useful. But we must make sure he does not run out of supplies. Bring back 6 bowstrings from the Dwarfhold Assassins in /uppercity, then slay the Frasks here to provide arrow-shafts.
I marvel at the way he combines combat and magical skill. He is truly a talented magus. We are lucky he is on our side!
Items Required:
- Assassin Bowstring x6
- Frask Legbone x6
Rewards:
Thanks to Tristyn.
Requirements: Must have completed the previous quest.
The Frasks have not only invaded the Runedwoods, but they are scattered across Lore! Hunt them down and return to me; we should have a better plan to battle Jir'abin by then!
You've done it! The peoples of Sandsea, Dwarfhold and Yokai thank you!
Items Required:
- Sandsea Frask Cleared x4
- Dwarfhold Frask Cleared x4
- Yokai Frask Cleared x4
Rewards:
Thanks to Tristyn.
Requirements: Must have completed the previous quest.
Rath uses Void Stone and Void Crystal to hold large amounts of Void Energy. These items have numerous Magical applications, including devices that can disrupt the use of Magic or store Energy for later use. Arcangrove is such a magically charged place that there should be items within that can be used in the same manner!
Troublings news has come in - Jir'abin is on the move, and he is heading this way! He should be here… SOON!
Items Required:
- Jiess Rubble x5
- Karasu Wing x4
- Wendigo Fur x1
Rewards:
Thanks to Tristyn.
Requirements: Must have completed the previous quest.
The army of Shades continues to grow; they are now scattered across the length and breadth of Lore! I suspect that as Jir'abin gathers the Chaotic Presence, his strength grows, and so does theirs. Clear them out before he arrives!
You have cleared the Shades; they cannot terrorize our people any longer. The peoples of the Northlands, Mythsong, Dwarfhold and Darkovia thank you.
Items Required:
- Northlands Shades Cleared x3
- Mythsong Shades Cleared x3
- Dwarfhold Shades Cleared x3
- Darkovia Shades Cleared x3
Rewards:
Thanks to Tristyn.
Requirements: Must have completed the previous quest.
Before you face Jir'abin, I would like to see if there are any similarities between OUR Void creatures and Jir'abin. All knowledge is worth having; especially this.
Oh, do you see the veins in this heart? Look for pulsing simliar to this when you face Jir'abin. You may discover something useful.
Items Required:
- Void Elemental Heart x8
- Void Bear Tusk x2
Rewards:
Thanks to Tristyn.
Requirements: Must have completed the previous quest.
Jir'abin is here, and he rages at the loss of his minions. He would face Lore's Champion - you. Defeat him, and save our world… and prevent him from ravaging Za'nar, too!
Items Required:
Rewards:
Thanks to Tristyn.
Requirements: Must have completed the previous quest.
…
Items Required:
Rewards:
Thanks to Tristyn.
Quest Location: Runed Woods
Quests Begun From: Warlic
Requirements: Must have completed the 'Confront Jir'abin' quest.
Sael commissioned the Blade of De'ther to thank you, but Jir'abins Shades have stolen it. Slay them for a chance to find the blade!
It is a beautiful blade she had made. You will wear and wield it well!
Items Required:
Rewards:
You may also receive, at random:
Thanks to Tristyn.
Quest Location: Third Spell
Quests Begun From: Warlic
Cysero says he has a simple way to make the transference of your soul to the elemental plane, but…*sigh* he needs to finish his breakfast. Why don't you humor him a little while I think of another way in case we run out of time? He said that a smart brekfast requires…"brains"? Gross. Slay 10 of the Undead Treeants and Ectomancers in Doomwood Forest to get the Brains, then come back to me!
Oooh, my apologies, hero, he meant "eggs", although when questioned, he said he always…mix up brains and eggs, go figure.
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Brainz n' Eggs to access this quest.
Now that Cysero is co-operating, he has opened a connection to the Sun's elemental core. Unfortunately, now creatures from the sun are pouring to the elemental plane! Hurry, hold back the waves of intruders while I try to figure out how to keep 'em from entering OUR realm and burning everything!
Well, that should hold them off for a while. I think I know the perfect solution now.
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token I to access this quest.
Oh great, Cysero and his eggs again…ah wait, he meant the PHOENIX's eggs…of course! Fire from a phoenix is harmful to "normal" fire from those elementals! Gather enough eggs so we can build a fiery barricade around the door. They will be too afraid to come closer, but you can make your way between the bonfires!
Perfect! That should do it!
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token II to access this quest.
Now that you have gathered the eggs, you must spread them around. Be sure to place them evenly throughout the Mana plane. They will ignite once they have been placed correctly.
*Quest can only be done once per login session*
Perfect! Now we can think about OUR problem without worrying about fiery elementals in my shop…
Items Required:
- Eggs Placed x10
- Click on Blue Arrows around the map
- Mana Token II x1
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token II to access this quest.
Before we split your soul from your body, we need to clear the way on the elemental pathway. Get rid of more of those Elementals and Phoenixes!
Now I can see a clear way! Perfect job hero!
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token IV to access this quest.
To start the spell, we need the eyes of a Phoenix. A few of them have green eyes, which are not only rare, but carry more magic. Don't ask about the relation between color and magic. Its a long lecture we don't have time to…
Beautiful aren't they? Now, try to keep Cysero busy. Anything green might lure him too close to me while I prepare the spell…
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token V to access this quest.
Hurry, while he is distracted, do something to KEEP him that way….don't ask me, just…keep listening to his blabbing. That should keep him busy if you can keep your sanity!
Well done! Only a hero can endure Cysero's nonsense for that long…oh, you didn't listen at all? I eny your capacity of distraction…
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token VI to access this quest.
The incantation is done. Once you step through the portal your body will stay and our souls will be linked. Please be careful - anything that happens to your soul will carry over to your body here!
Drat! Another stumble! Let me think of a way to clear our path!
Items Required:
- Mana Token VI x1
- Portal Attempted x1
- Click on Blue Arrow in the map
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token VII to access this quest.
This wall of mana blocks our path, but certainly the elementals are able to pass through it. Perhaps one of them will talk. Yes, they can talk, if you can understand the language of mana, which I do. Bring me back one of the Mana Phoenixes so that I may learn their plans.
This will do, now allow me to translate the mana language for you.
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token VIII to access this quest.
According to the Phoenix I interrogated, the Great Solar Elemental knows how to pass through blockades. In fact, he was the one who put the blockade there to avoid more sun creatures from entering! We might agree on that, but now he won't allow us to pass. GO and find him - maybe we can convince him that we need to pass..
Well, he doesn't seem to be the talkative type…I believe some better persuasion is necessary.
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token IX to access this quest.
A few bolows in the right spot and even that big mana brute will spill the beans…and a few teeth. Yes, of course the Great Solar Elemental has teeth, will you stop asking silly questions?
Aha! That's the information we were looking for, although it's rather…curious…hmmmm
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token X to access this quest.
Apparently, that blockade is not crystallized mana, but FROZEN-SOLID! There must be a way to melt it. Maybe Pheonix eggs will do it. Gather a few more and bring them back to me!
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Mana Token XI to access this quest.
Wonderful, it worked! But now we have someone veeery angry at us. Our good friend the Great Solar Elemental is NOT amused. Give him another… convincing argument.
I hope he understands the importance of our mission. I'll make sure to heal him personally once we finish our mission. Mages of my caliber must stay in the good graces of all magical creatures!
Items Required:
Rewards:
Items:
Thanks to Ellimbor.
Requirement: Must have Sun Token I to access this quest.
A sunspot is a patch of darkness on the sun - these shadowy paths around you. They move in a pattern that can say a lot about the sun's condition. So trace all the sunspots you can find and let me see the coordinates.
*Quest can only be done once per login session*
Hmmm, they seem to be moving very awkwardly…
Items Required:
- Dark Spot x3
- Click on the blue arrows around the map.
- Sun Token I x1
Rewards:
Items:
Thanks to Tristyn.
Requirement: Must have Sun Token II to access this quest.
I hope your little astral trip isn't causing any odd feelings. To re-strengthen your corporeal connection, try to do what you do best. FIGHT! Bring me back 15 Embers from defeated Sun monsters!
Feel better now? Let us proceed, hero.
Items Required:
Rewards:
Items:
Thanks to Tristyn.
Requirement: Must have Sun Token III to access this quest.
All that fighting surely got you all burning up! Oh, relax, I didn't mean literally. Take that energy and gather more information about the sun's activities. Fight some Sun Flares and Living Fires to see what they know.
How convenient, they speak the same mana language, although a little heavy on the accent.
Items Required:
Rewards:
Items:
Thanks to Tristyn.
Requirement: Must have Sun Token IV to access this quest.
Apparently, something cast a shadow in the center of the Sun, and it is siphoning the energy to itself! We must find more about it! There is a source of energy coming from somewhere that might pin-point this said "shadow".
*Quest can only be done once per login session*
Good, that concentration of energy makes it easier to map other concentrations, and the next…and only one, is nearby!
Items Required:
Rewards:
Items:
Thanks to Tristyn.
Requirement: Must have Sun Token V to access this quest.
Oh dear, all this commotion has caused a huge mess of fire and mana to take living form. Apparently, it speaks for the sun and it is VERY enraged. But all the energy concentrated on it is EXACTLY what we need to give the Sun its life back! Defeat the Solar Incarnation to find the Heart of the Sun!
A difficult battle, but well done! Wait, what is that in the distance?
Items Required:
Rewards:
Items:
Thanks to Tristyn.
Requirement: Must have Sun Token VI to access this quest.
That looming shadow seems to be the center of power drainage! Brave the flames that block the way, if you dare, and whatever you do, do NOT drop that Heart!
So it is the Mother of all Monsters! And we pulled the same trick as her to come here, how… embarrassing! We have to get rid of her, and I might know how!
Items Required:
Rewards:
Items:
Thanks to Apus and Tristyn.
Requirement: Must have Sun Token VII to access this quest.
Now that you have obtained the heard and discovered the identity of the shadow, return the Heart of the Sun to the Vortex of Flames! But be careful, and fast! The sun is still losing it's power!
Items Required:
Rewards:
Items:
Thanks to Tristyn.
Quest Location: Nostalgia Quest
Quests Begun From: Warlic
Welcome BACK to my magic shop… of the past in the present! I have learned some new tricks while you've been traveling. If you bring me the right reagents, I can enchant certain items to do more damage against all monsters. Pretty neat trick, huh?
Alright, stand back! Aaaaand POOF!
Items Required:
- Eye Stalks x5
- Spider Venom x5
- Turtle Nostril x5
- Slime Tongue x5
Rewards:
Items:
Thanks to Apus.
Quest Location: Nostalgia Quest
Quests Begun From: Warlic (Click on the green orb part on Warlic's Staff)
You FOUND it! There can only be ONE reward for such a keen eye and intelligent mind such as yours. A color customizable version of my staff. It will not be too hard… so no grumbling.
Well done, Hero! It is an honor to enchant this for you.
Items Required:
- Caterpillar Venom x1
- Scroll of Prisms x1
Rewards:
Items:
Thanks to Apus.
Quest Location: Cathedral of Time
Quests Begun From: Warlic
Requirements: Must have completed the 'Get Help from Warlic' quest.
Note: This quest can only be completed once.
There we go. If you go through that portal, I suspect it should lead you straight to this anomaly you're looking for.
Items Required:
Rewards:
Thanks to Eldant.
Quest Location: The Rift
Quests Begun From: Warlic
Requirements: Must have completed the 'What Happened to Baldric?' quest to access these quests.
If I can work with samples of the poison that's seeping out of the Rift, I might be able to craft something like a magical vaccine. This could allow us to get close enough to close it - or at least to drive these monsters back into it. Collect specimen samples from the Noxious Clouds and the Toxic Fumes on the outskirts of town. Come back to me when you have 5 of each.
Thank you. Hopefully this will do some good.
Items Required:
- Noxious Sample x5
- Toxic Sample x5
Rewards:
Thanks to Long3ye.
I've put up a magical ward around our camp to keep it safe from the monsters and toxins coming out of the Rift. But it takes a lot of arcane energy to keep a spell like that running full time! If you want to help me recharge, then sneak into /dreadfire and pilfer some Stray Mana and Arcane Crystals from our enemies. We'll weaken them, and strengthen ourselves at the same time.
That should be enough to keep it going for awhile longer.
Items Required:
Rewards:
Thanks to Long3ye.
Some of the wards went down while you were collecting more arcane energy for me. Would you mind reactivating them? You'll find them on the outer edges of the camp. While you're there, make sure you slay any monsters who have wandered too close. (Quest works once per login session)
Thank you, that should keep us safe for the time being
Items Required:
- Rift Monsters Slain x10
- Ward Reactivated x5
- Click on the blue arrows around the map
Rewards:
Thanks to Long3ye.
Quest Location: Charred Path
Quest Begun From: Warlic
Requirements: Must have completed the 'What Happened to Baldric' quest.
Note: This quest can be completed only once.
You'll be staying far enough away from the Rift to keep yourself reasonably safe, but you're still going to be exposing yourself to a large dose of its toxin. Lim has developed a Personal Toin Monitor - PTM for short - that will track your eposure and let you know when you need to come back for a detox. Talk to Lim when you're ready to go, and he'll give you one.
Oh hey! You're here for a PTM right? About that…
Items Required:
Rewards:
Thanks to Tendou no Mazo.
Quest Location: Charred Path
Quest Begun From:
- Button in top-right corner
- Warlic
Requirements: Must have completed the 'I Said Yes, Yes, Yes' quest.
Note: This quest can be completed only once.
I have a plan that, in theory, should let us get close enough to Extriki to fight and, hopefully, slay it. But I'll need a lot of magic power to pull it off. Head back to our camp near /therift, and rally all the mages you can find, then check the chests in camp to see if you can find any Mana Bombs for added power. Bring them back here to me.
Here's hoping that this is enough.
Items Required:
- Mana Bomb x8
- Aid Rallied x4
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
If it wasn't already clear how close we are to Guru Forest, it surely is now. Extriki's toxin has reached as far as Wisteria, and it has made its way over here. The toxin actually seems to have made it stronger, and it's been doing a lot of damage to the remaining foliage and wildlife. Just… take care of it, please? And bring some friends with you. I expect it will be harder to defeat than it has been in the past.
Please, can this be the last headache we have to deal with? We have bigger matters to focus on.
Items Required:
- Toxic Wisteria Defeated x1
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
Note: This quest can be completed only once.
Alright… this is it. It's time to stop this monster from destroying Lore, once and for all. Move out to confront Extriki whenever you're ready. We've got your back.
Items Required:
- Confront Extriki x1
- Click on Extriki on Screen 10
Rewards:
Thanks to Tendou no Mazo.
Quest Location: Drakonnan (Location)
Quest Begun From: Warlic
Requirements: Must have completed the 'Claymore Shards' quest.
We need to restore some of the Ice that has been lost in the Claymore's destruction. Bring me back Ice Essences from any of the Ice Monsters on the mountain where you located the Claymore. Its energy should have transferred to the creatures guarding it!
Well done, these are perfect.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can be completed only once.
That mountain also has Cryogenic Decacrystals growing there! Bring me them so I can infuse their Ice-aligned energies into this new weapon!
These are perfect! Never have I seen so many facets on these! Well done!
Items Required:
- Cryogenic Decacrystals x6
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Fiamme's Blessing on the Claymore Shards appears to be losing energy! We must act fast! Defeat the nearby Fire Elementals and take their Fire Gems given to them by Fiamme. It should be enough to keep the blessing locked onto the weapon once it's forged!
The blessing is holding! That was close!
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
It is said that the heart of a Living Fire absorbs all heat from the area around it. Bring me one of their hearts and it will take all the heat away from the weapon, making it supercooled and returned to its former glory!
That's it! The Ice Katana is complete!
Items Required:
Rewards:
Items:
Thanks to ShatteredReality.
Quest Location: Shadowgrove
Quest Begun From: Warlic
Requirements: Must have completed the 'Dragonlord Medals: Defend Arcangrove!' quest.
The Shadowflame army's most powerful dragons are behind that wall of flame, and we can't get to them until we've put it out. The best way to extinguish dragonfire is with powdered Dragonscale. Bring me as much as you can find.
Bit by bit we'll put out that fire.
Items Required:
Rewards:
You may also receive, at random:
Thanks to ShatteredReality.
Requirements: Must have completed the 'Mega Dragonlord Medals' quest.
Now that we have access to the more powerful dragons, I can start trying to break that spell that's shutting us off from the tower. I can make a counterspell, but I'll need oil from the dragons' glands to craft it. Please bring me some.
It's going to take a lot, but every bit helps.
Items Required:
Rewards:
You may also receive, at random:
Thanks to LegendAnonpariel and ShatteredReality.
Requirements: Must have completed the 'Head of a Dragon' quest.
The spell that's closing us off from the tower portal is stronger than the one outside was. If I can get some of the dragon oil from these mutated specimens, I think I'll be able to break it. Please bring me some.
Oh, this smells vile. *cough* Thank you.
Items Required:
Rewards:
You may also receive, at random:
Thanks to LegendAnonpariel and ShatteredReality.
Requirements: Must have completed the 'Head of a Dragon' quest.
Note: Was unlocked when the war meter reached 100%.
The Titan Shadow Dragonlord stands no chance against us! Hurry - we've got to get to the top of the tower NOW. That vile beast and his shadowy master must be destroyed!
The tower - and the ley lines - are ours.
Items Required:
- Titan Shadow Dragonlord Defeated x1
Rewards:
Thanks to ShatteredReality.
Quest Location: The Span
Quests Begun From: Warlic
In the Library and around our town, the ancient script used by Chronomancers can be seen. Our creator has crafted a dictionary for you, so that you may understand. Bring back 4 Minx Fairy Wings, 2 breaths from a Moglin Ghost, and 5 talons from the Future Shadowscythe in the Time Library, and I will create the mixture allowing you to see the runes.
Once I have brewed the mixture, I will apply it to the dictionary. Soon, though, you will be able to use it to decode the tomes in the Temporal Tome Annex. There you will learn much that will guide you on your journey.
Items Required:
- Minx Fairy Wing x4
- Moglin Ghost Breath x2
- SS Pilot Talon x5
Rewards:
Thanks to Gbdf Aqw and Tendou no Mazo.
Built from a shard of very special sand, this city is more solid than an illusion, but just as unreal. Taken from a vivid memory of one who was there, our city is as he left it…. and as broken. Restore our home! Bring me Pilot Fangs for nails, Sneak-skin to patch up walls, and Bolts from Ore Balboa in the mountainpath.
With your help, we shall restore Tibattleonia to the city it once was! It will never be the same, but it will be… home.
Items Required:
- SS Pilot Fang x5
- Dried Sneak Skin x3
- Bolts x2
Rewards:
Thanks to Gbdf Aqw and Tendou no Mazo.
Collect the following parts to build our backup generator. The motor should be kept in an ancient chest in the Time Library, Sneak oil can be squeezed out of sneaks, and the Pilot Hearts, well, good luck finding them!
Items Required:
- Rotator Motor x3
- Sneak Oil x5
- Click on blue arrows around the map
- SS Pilot Heart x1
Rewards:
Thanks to ingomarelementary and Tendou no Mazo.
There is a mage to whom you must speak. Talk to Warlic, the Blue Mage. He will explain why you must begin this journey. The path begins here; they are roads you have never walked before. They are roads you should never walk again. Talk to Warlic. He will tell you. Bring him a token from the Shadowscythe so he knows where you've come from.
I hope someday to meet him, but my creator says that would not be wise.
Items Required:
- Blue Mage Approves x1
- Shadowscythe Token x1
Rewards:
Thanks to ingomarelementary and Tendou no Mazo.
Slay 10 of the Chaos Lord's Chaorrupted Golem-creatures! If they are not going to help you save the Chaos Lord, they cannot allow to remain free in The Span!
Excellent work! Ten fewer threats to my Master's sanity. But I fear that Chaos truly does reign in The Span right now. I fear what I will come of it!
Items Required:
Rewards:
Items:
Thanks to Tendou no Mazo.
My Master may have created the Shadowscythe Golems… too well. I do not want them to roam free while he is weak. Take down 10 of the ShadowScythe Golems to help ensure his security.
Excellent work! But i'm afraid more of them just keep appearing! Chaos truly does rule in The Span right now!
Items Required:
Rewards:
Items:
Thanks to Tendou no Mazo.
Quest Location: Time Library
Quests Begun From: Warlic
Note: These quests can only be completed once.
If you are going to adventure through the places you must go, you will need to learn more about the lands, people, and creatures that make them up. Talk to all of the golems in TheSpan to understand where they originated.
Yes, good. That is vital information. Remember it.
Items Required:
- Bulbug's Notes x1
- Lucretia's Notes x1
- Tek's Notes x1
- Warlic's Notes x1
- Mince's Notes x1
- Orb's Notes x1
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
Pass through the doors along these halls to be transported to… recreations of worlds you will never truly know. It is only proper for the creatures of those worlds to grant you access. Slay a Sneak, a Tog, and a Shadowscythe to gain the keys you need.
Prepare yourself for sights you would never have otherwise seen. All new worlds that make up your past and future… and which are a part of your present.
Items Required:
- AQ Dimension Key x1
- DF Dimension Key x1
- MQ Dimension Key x1
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
In a land where aliens walk, the gods battle alongside mortals, and a Hero is born every minute - YOU commanded the field. Or someone very like you. Slay the Sneaks and Moglin Ghosts to learn vital knowledge about life in a world I call AdventureQuest. To begin, go to the door with the yellow angel.
This would have been your world's future… if it wasn't a part of your current home!
Items Required:
- Tales of Planet-Peril Page x6
- Necromancy in AQ Knowledge x1
- Ruby-red Eye Shard x3
- Click on blue arrows on Screen 4.
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
Elements are a part of everything you see or sense, a vital part of the world I call DragonFable. Slay the Togs and Ninjas to earn the information you will want to have. Gain knowledge of the Elemental Orbs, the Draconic Prophecy, and relics of this alternate world! To begin, go to the door with the aquarium.
In a different time, if different decisions had been made… this could have been your world!
Items Required:
- Elemental Orb Knowledge x8
- "Draconic Prophecy" Page x6
- Bony Claw x2
- Click on blue arrows Screen 10.
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
It's a good thing you've got mechs AND spaceships, because the you who lived in this past world had to fight an inter-galactic enemy. Slay the Shadowscythe constructs and training globes to learn what you must. And take a look at that mysterious mirror while you're there. To begin, go to the door with the mirror.
When the past is more advanced than the present, there is MUCH to learn. If fate and time had not taken this world in the direction they did… it could have been YOU questing through space!
Items Required:
- Shadowscythe Combat Strategy x7
- Galactic Hypertron Engines: A Primer x1
- Mysterious Mirror x1
- Click on blue arrow on Screen 7.
Rewards:
Thanks to Tendou no Mazo.
Requirements: Must have completed the previous quest.
This simulation IS your world… after YOU fail to achieve your destiny. Speak with the fallen Alteon's daughter, Queen Brittany, and see how the rigors of world-wide upheaval have twisted her into a much darker person. Speak with her knights, save Princesses Victoria and Tara, and see what your world faces if you fail! To begin, go to the door with the crown.
Should you fail to learn the lessons my Master has to teach you, THIS is what your Lore will become!
Items Required:
- The Future is Now x3
- Past Failures Brought Us Here x2
- Princess Freed… but for what? x2
- Chaos Eye x1
- Click on blue arrow on Screen 13.
Rewards:
Thanks to Tendou no Mazo and .Shadow//
Quest Location: Time Void
Quests Begun From: Warlic
Note: These quests can only be completed once.
Requirements: Must have completed the 'After the Chaos' quest.
If you would have Vaxt Ahas' trust you, you will need to earn it. Kill 9 Ephemerites crawling over it. These Void mites burrow into his hide to breed, causing endless annoyance! (You wouldn't be able to bite mites if your tail were in YOUR mouth.)
Vaxt Ahas has not banished you from the Time Void yet. That is promising.
Items Required:
Rewards:
Thanks to Peachii.
Requirements: Must have completed the previous quest.
Prove your worth to Vaxt Ahas: The Time Travel Fairies stole Vaxt Ahas' Exa-glasses. Return with 4 Exa-glasses, 8 drops of Fairy Plasma, and 12 Fallen Fairy Wings. Get them back and it will be closer to trusting you… and teaching you what you need to know.
Wonderful, Hero! I can see the relief in the Unending One's face now that it has its Exaglasses back!
Items Required:
- Fallen Fairy Wings x12
- Click on blue arrows around the map.
- Exaglass x4
- Fairy Plasma x8
Rewards:
Items:
Thanks to Peachii.
Requirements: Must have completed the previous quest.
The Unending One is pleased, but you are not finished. Return with 4 Vials of Fairy Plasma and 4 piles of Ephemerite Dust; the pests still plague him. Then collect 12 of the scales he has shed for you to prove you belong here.
You were able to retrieve his scales, proving your nature is not out of place here. Otherwise, you would have died.
Items Required:
- Pre-Solar Scales x12
- Click on blue arrows around the map.
- Fairy Plasma x4
- Ephemeral Dust x4
Rewards:
Items:
Thanks to Peachii.
Requirements: Must have completed the previous quest.
Although you recovered Vaxt Ahas' exaglasses, the Time Travel Fairies also stole the sand! Kill Void Phoenixes and Fairies to collect Dried Phoenix tears and Fairy Wings. These will mix with the stardust to form the grains inside the Exaglasses.
You have done much, Hero. It is obvious Vaxt Ahas is pleased. I do not think you have much left to do to convince him you are worthy.
Items Required:
- Dried Phoenix Tears x6
- Powdered Fairy Wings x6
Rewards:
Thanks to Peachii.
Requirements: Must have completed the previous quest.
Vaxt Ahas' cannot help those it does not recognize as its own. Prove to it that you belong in this realm, and it will finally agree to help you. Unlock each of the hours on Vaxt's eye by turning 1 of the Exaglasses.
You have unlocked the key. Vaxt Ahas is prepared to welcome you into his realm and his family. To do that, though, you must exchange blood and blows in ceremonial combat.
Items Required:
- North Glass Turned x1
- Click the blue arrow on Screen 4
- South Glass Turned x1
- Click the blue arrow on Screen 1
- East Glass Turned x1
- Click the blue arrow on Screen 3
- West Glass Turned x1
- Click the blue arrow on Screen 8
Rewards:
Thanks to Peachii.
Requirements: Must have completed the previous quest.
To see what you must see to know what it is you need to know, become one with Vaxt Ahas. Battle the Unending Avatar - exchange blows and blood - and then, only then, will you be able to view the Beginning.
Come, Hero. We must enter the Dragon Portal.
Items Required:
Rewards:
Thanks to Peachii.
Quest Location: AQ Lesson
Quests Begun From: Warlic
Requirements: Must have completed the 'Maintain Elemental Strength' quest.
Note: This quest can only be completed once.
Conflicts do not only affect warriors; innocents often suffer at the hands of those who would harm you. The sister of your ally has been kidnapped by the Void Dragons of Dragonspine Mountain. Slay 3 of them and she will, I hope, be returned to safety.
That was well done. Though Vartai are part dragon, they are not immune to being preyed upon when war breaks out.
Items Required:
Rewards:
Thanks to Tendou no Mazo and .Shadow//.
Quest Location: MQ Lesson
Quests Begun From: Warlic
Requirements: Must have completed the 'The 2nd Proto-Chaos Beast' quest.
Note: These quests can only be completed once.
If you're going to navigate space, you'll need a suitable transportation device. It is likely you'll find one on the Dropship Shuttle. Talk to Golem Worsh for more information about what the ship is used for, and locate your Rocket-fueled Transportation Device!
The RTD is a prototype designed by Golem Tek just for this lesson simulation. If it explodes, you will probably be fine. If it doesn't, you will learn much vital information.
Items Required:
- Rocket on your back x1
- Click on the blue arrow on Screen 2.
Rewards:
Items:
Thanks to Shal and .Shadow//.
Requirements: Must have completed the previous quest.
Iadoa's will and resistance shattered when the Chaorruption successfully finished infecting him. He anticipated this, linking some of his power to the shards you will collect. Bring back 3 of Iadoa's Mind Fragments.
There is a chance he did not possess enough strength to work the spell properly. We may need outside magical help to link the restoration of his mind to these shards. We will try…
Items Required:
- Iadoa's Mind Fragments x3
Rewards:
Thanks to rickyb20 and Shal.
Requirements: Must have completed the previous quest.
The ShadowScythe aliens are the most feared creatures in the MechQuest timeline. They ravage entire galaxies. Place 5 detection beacons, 1 on each portal you encounter, to protect your home from them.
Well done! I know that the Empress in Shadowfall is the leader of the ShadowScythe, but she has been kinder to you than the aliens were to the people who live elsewhere.
Items Required:
- Beacon in Place x5
- Click on the blue arrows around the map.
Rewards:
Thanks to rickyb20 and Shal.
Quest Locations:
Quests Begun From: Warlic
Requirements: Must have completed the 'The 3rd Proto-Chaos Beast' quest.
Note: These quests can only be completed once.
Always watching, never sleeping, Kathool's Chaotic Merdraconian attendants guard his deep, dark domain. Slay 8 of them before they report your presence to the Beast!
Swim stealthily through Kathool's watery domain! But you will not catch him by surprise, for he can see into your mind!
Items Required:
Rewards:
Thanks to Flitterifie.
Requirements: Must have completed the previous quest.
Luring any who possess the seed of Chaorruption inside them, the Chaos Anglers lead the unwary closer and closer towards Kathool's tentacles. Slay 7 to protect any future travelers from drowning in misery.
Battle 7 Chaos Anglers in underwater cave.
You've filleted the Chaos Anglers. Perhaps no more unwary wanderers will be lured to an untimely, soaking wet end.
Items Required:
Rewards:
Thanks to Flitterifie.
Requirements: Must have completed the previous quest.
Prevent Kathool's Tube Organ Worms from piping their haunting songs throughout the ocean. Save the sailors from drowning by collecting 3 Nightmare Pipes!
The song of silence echoes through the ocean. Sweet, sweet, sane silence.
Items Required:
- Nightmare Pipe x3
- Click on the blue arrows around the map.
Rewards:
Thanks to Flitterifie.
Requirements: Must have completed the previous quest.
You cannot resist! This battle has been foretold since the Lore was reborn. You MUST fight the Kraken, or your destiny will never be realized. Kathool has a tentacle in every age; he rises and falls with the tides of time.
Items Required:
Rewards:
Thanks to Flitterifie.
Requirements: Must have completed the previous quest.
Note: Quest title is a direct reference to Vincent by Don McLean.
Those who love are bound to lose, and the stars watch all who weep. Slay the Astral Ephermites to lead you along a trail of stars to the heart of spacetime, where the Chronomancer waits in the Metafold.
Iadoa has left a golem in his place. In this way, he intends to circumvent fate. Defeat the golem and you may be able to spare him!
Items Required:
Rewards:
Thanks to Flitterifie.
Requirements: Must have completed the previous quest.
The time has come to face the Chronomancer, but he asks that you fight the creature waiting in his stead. With all he has done for you, do not question his motives now. Battle what waits for you, Hero; your future depends on it!
Items Required:
Rewards:
Thanks to Flitterifie.
Quest Location: UltraVoid
Quests Begun From: Warlic
Requirements: Must have completed the 'Chaos Lord Iadoa' quest.
Isolated pockets of spacetime may develop at random, and contain unknown dangers. This one allows you to go back in time and battle Ultra Chaos Beast Kathool. He is much stronger in this spacetime. Bring a full party, equip your potions, and Battle On!
Because they are disconnected from reality, these battles should not affect what has already happened. But Time is a weebly-wobbly thing, so we cannot be sure.
Items Required:
- Ultra Kathool Defeated x1
Rewards:
Thanks to Apus and rickyb20.
Requirements: Must have completed the previous quest.
Isolated pockets of spacetime may develop at random, and contain unknown dangers. This one allows you to go back in time and battle Ultra Chronomancer Iadoa. He is much stronger in this spacetime. Bring a full party, equip your potions, and Battle On!
Because they are disconnected from reality, these battles should not affect what has already happened. But Time is a weebly-wobbly thing, so we cannot be sure.
Items Required:
Rewards:
Thanks to Apus and rickyb20.
Quest Location: Meateor Hunt
Quests Begun From: Warlic
Requirements: Must have completed the 'Right Under Your Nose' quest.
Note: These quests can only be completed once.
To fully understand the ChickenCow, we must understand both of its parts. Our bovine bestiary is almost complete, so we need to study some chickens. I've heard of three rare breeds- Red and Sabertoothed at the /Meateortown and Chaos chickens from /DFLesson- that could be good subjects. They may have found some Freggments, too.
Marvelous. It seems that the body and mind of the chicken is extremely malleable… they're able to rapidly mutate when exposed to outside forces. If they were exposed to the Meat-Eor, would a simple chicken grow as strong as the Giant Chickencow? We should gather the rest of the Freggments before we are forced to find out.
Items Required:
- Pointy Freggment x8
- Red Freggment x10
- Chaotic Freggment x6
Rewards:
Requirements: Must have completed the previous quest.
The next Freggment reading is coming from the Dragonslayer camp at /Ashfallcamp - and we've gotten a distress call from Senna! It seems like she's developed an amazing new recipe for ChickenCow, but the local dragons attacked and tore it to pieces. The Freggments are located near the dragon's domains, too. Perhaps you'll get a free lunch if you slay them?
It seems you've managed to kill two birds with one stone. The Freggments have been recovered safely, and Senna was able to recover the pieces of her cookbook! She was kind enough to send us a hearty sample of her latest dragon-inspired dish. Would you care for some Ashville Hot Chickencow? It's spicy, but delicious.
Items Required:
- Infernal Freggment x1
- Black Rocky Freggment x1
- Smoldering Freggment x1
Rewards:
Requirements: Must have completed the previous quest.
Did you know that some of the ancient Dwakels used to worship the ChickenCow? One of their deities, Cluckmoo, was the ancient guardian spirit of ranchers. Those old Dwakel are no more, but there are plenty of Freggments scattered throughout the /crashruins for truly unlucky explorers to find. Investigate the Idol of Cluckmoo as well - there's a large surge of Breakfast Energy near its chamber.
Fascinating! Dwakel myth states that Cluckmoo, too, came from the sky many years ago. It is entirely possible that what we know as Cluckmoo may well have been another interstellar visitor! I suppose we have no way of finding out, though… unless someone happens to stumble upon some tremendous ChickenCow bones at the crash site.
Items Required:
- Ruined Freggment x8
- Idolized Freggment x1
Rewards:
Requirements: Must have completed the previous quest.
A friend of Cysero's came to me with some interesting news. Apparently, a creature that smelled of meat attacked his brother in Guwio Village! He believes it is a special kind of ChickenCow that only emerges when it is twenty-five degrees below zero outside. I don't know if that's true, but there are definitely Freggments to be found in the Northlands.
There were no ChickenCows, I take it? I figured as much. That man has always been prone to exaggeration. I'm guessing the parts about it flying as high as a bird, breaking glass and biting faces weren't true either. Are you OK? Your hands look frostbitten. They also look numb.
Items Required:
- Frosty Freggment x15
- 25 Below Freggment x1
Rewards:
Requirements: Must have completed the previous quest.
You're doing quite well, Hero. There's only one Freggment left I've been able to locate- at the far end of Lore, in the small kingdom of Astravia. Be on your guard, Hero- I'm detecting more surges of otherworldly energy there than just our target. There are rumors that at times, The Moon itself descends to walk the city streets…
How curious. This Freggment appears to be rather dormant, compared to the rest. What little power it has appears to have been tampered with- almost drowned out, by something far more powerful. A force so beyond our comprehension that even beasts from beyond the stars pale in comparison….I shudder to think of what it could be capable of.
Items Required:
Rewards:
Quest Location: Titan Strike
Quests Begun From: Warlic
Requirements: Must have completed the 'Titanic Terror Times Two' quest.
Note: These quests can only be completed once.
The Titanic Paladins may have been corrupted by Drakath's Tincture, but not everything has changed within them. The original essence of the brave and noble Paladins who were mutated into those monstrosities is still trapped inside those hulks of flesh and armor. The light buried within would be a perfect ingredient for the potion. Set their souls free, and bring some of the essence back for me to use.
I cannot imagine the pain these warriors were going through. Defeated while trying to protect their homes, dragged off to parts unknown, and transformed into these horrifying creatures. I can only hope that by defeating their Titanic forms, we have granted them the eternal rest they are worthy of. And with luck, their leftover power will be able to help us right the wrongs Drakath has inflicted upon them!
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Where there is light, there must also be darkness, and with every Paladin, there is a DoomKnight to meet them on the battlefield. The DoomKnights, too, retain their essence even after their transformation. Umoving, dangerous and malicious… but also loyal and determined. Exactly what we need. Bring me the leftover energy from the Titanic Doomknights so I may merge it with our mixture.
I have no sympathy for Gravelyn's twisted fighters, but they deserve noble ends as much as any knight willing to lay down their lives- or unlives, I suppose- for their master. The essence of the shadows will create a powerful catalyst for the potion when mixed with that of the Paladins. It would seem they are stronger together than separate. It reminds one of our current situation a bit, doesn't it?
Items Required:
- Dauntless Doomknight Essence x1
Rewards:
Requirements: Must have completed the previous quest.
Those Titanic Destroyers are Drakath's first and finest creations. His most loyal followers, who willingly submitted themselves to the Titan's Tincture, were rewarded with much higher doses than the average Titan. We'll need samples of their diluted chaos energy to use in our own solution. No member of the Anti-Titan Corps has ever survived an encounter with one. Let's hope you fare better!
Incredible! One of those creatures was enough to destroy a kingdom, but you're capable of handling one all by yourself. I certainly hope you are prepared, though…. Drakath's titan form dwarfs even the Destroyers in power. If this potion works, though, you may well be able to defeat even that behemoth on your own. All I need is one more finishing touch. Hold on…. What is that sound?
Items Required:
- Diluted Destroyer Essence x1
Rewards:
Requirements: Must have completed the previous quest.
I'm almost finished with our own version of the Titanic Tincture, Hero, but we have one more problem to deal with first. Drakath has ordered the rest of the Titans to charge at the town in an all-out assault! If they breach the walls, the battle- and our progress - may as well be for naught. You must hold them off as long as possible while I complete the potion!
You've given me all the time I needed to complete the potion. Instead of raw chaos, I've used a combination of good, evil, and diluted chaos- a trifecta of unity- as the secret ingredient. And just in time, too- Drakath has begun to move! Hurry! Drink of the tincture, and show him that we will not give up as easily as he believes. If we fall here…. We'll do so in a blaze of glory!
Items Required:
- Paladin Punished x1
- Doomknight Decimated x1
- Destroyer Destroyed x1
Rewards:
Items:
Quest Location: ArchMage (Location)
Quests Begun From: Warlic
Requirements: Must be Level 60.
The first step to mastering the magical arts is becoming attuned to the world of the Arcane. For this lesson, you will need to bring me several reagents.
Mystic Quills and Mystic Shards from various monsters
A Semiramis Feather from /guardiantree
And a vial of Mystical Ink from the beast in /deepchaos
Very good, this shall serve to make a Mystic Scribing Kit. This will only serve one use, so we may need multiple.
Items Required:
Rewards:
Items:
Requirements:
- Must have completed the previous quest.
- Must have Rank 10 Chaos.
Your second lesson is about understanding the flow of mana throughout all beings and life. Understand some of the most magically bound beings, and their flow of mana.
Retrieve Ether from:
Aranx in /celestialarena
Eternal Drakath in /eternalchaos
Death in /shadowattack
Gaiazor in /gaiazor
And the Archfiend's Fiend Shard in /fiendshard
Excellent. With this, you begin to understand the flow of energy and mana. With your gathered reagents, we can create a small node of Prismatic Ether, to imbue a single magical tome.
Items Required:
Rewards:
Items:
Requirements:
- Must have completed the previous quest.
- Must be Level 65.
The next lesson is about understanding the flow of mana across Lore, and where it's densest. Understanding can be the first key to utilizing this dormant power. Visit the most magically dense sites on Lore.
Seek out:
The Sky Locus from the gemstones or Aspects in /skytower
The Sea Locus from the Anglerfish and Merdraconian in /natatorium or the monster in /chaoskraken
The Earth Locus from the dragon in /ectocave
The Fire Locus from the depths of /drakonnan's volcano
And the Prime Locus Attunement from the monsters in /elemental
With this, you’ve come to understand where mana naturally exists in our world. The map you’ve created can serve as our magical locus- a ritual paper which serves to bind together the powers in a magical tome.
Items Required:
Rewards:
Items:
Requirements:
- Must have completed the previous quest.
- Must have Rank 10 Spellcrafting.
Next, you must understand how to connect the flow of power between different mediums. This will be the key to translating power between different forms, and your introduction to the different schools of magic. Observe the exchange of mana in powerful forms and use its teachings to create your first tome out of your reagents.
Bring me the supplies you've created from the previous lessons, as well as an Exalted Paladin Seal from Artix in /darkthronehub, a Forsaken Doom Seal from Gravelyn in /shadowfall, and 30 Dragon Runestones from Alina in /alchemyacademy.
Excellent work. Now, we can discuss the various schools of thought in approach to magic, and you can create your own spells. You’ve completed the first steps to becoming an Archmage.
Items Required:
Rewards:
Items:
Requirements:
- Must have completed the previous quest.
- Must be Level 70.
The school of Magus focuses on manipulation of phenomena to your will. In order to skew a natural force to act in your favor, you must exert an opposing force through mana. Learn about the ebb and flow of the world.
Obtain:
50 Scrolls of Mystify
Celestial Magia from the Celestial denizens in /timeinn
Mortal Essence from the Lightguard or their leader in /lightguardwar
Orthogonal Energy from the Pactagonal Knights in /portalmazec
Brilliant Auras from Artix in /necropolis
Prismatic Seams from /streamwar
Your ability to direct phenomena will be the key to learning about other aspects of magic. As your influence grows, your position in the universe shifts. As the line between being and universal force thins, I hope you bear the consequences of your actions in mind.
Items Required:
Rewards:
Items:
Requirements:
- Must have completed the previous quest.
- Must have Rank 10 Embersea.
The school of Fire focuses on… well, fire. However, fire exists as much more than just a flame- it is the spark of life, the fuel of passion and desire, and the core of the living world. Fire is both the catalysis of form of being, and the all-consuming storm of the end. Learn about the forces behind the fire.
Obtain:
50 Scrolls of Fire Storm
ShadowFire Wisps, from the foes in /fireavatar
Sparks of Life from Femme Cult Worshippers in /fotia
Emblazoned Basalt from the monsters in /mafic
And Dense Dragon Crystals from the three highest leveled Void Draconians in /underlair
Your understanding of the source and destination of all life is fundamental in your mentality of approaching combat. Are the origin and destination connected? And, what is the value of one life?
Items Required:
Rewards:
Items:
Requirements:
- Must have completed the previous quest.
- Must be Level 75.
As you may have guessed, the school of Ice focuses on ice. Like fire, ice exists in more forms than just frost. Ice is the body of the endless expanse of the cosmos and the essence of the glacial temporal flow. It controls the ever present yet constantly shifting form that life takes on. Learn about the forces behind ice.
Obtain:
50 Scrolls of Frostbite
Rimeblossoms and Starlit Frost from the ice brothers in /icepike or the Warlord in /icewing
Temporal Floe from the Shade of Kyanos in /icedungeon or the Warlord in /icewing
And Ice Diamonds from the king in /kingcoal
The present form of being is just as important as the beginning and the end. With the infinite ways one life can be viewed, does any one moment or action define them? I hope you will remember this as you pass judgment.
Items Required:
Rewards:
Items:
Requirements:
- Must have completed the previous quest.
- Must have Rank 10 Etherstorm.
The school of Aether focuses on the flow of the metaphysical world and its intersections across the physical one. The Aether exists as the universal flow of all collective conscience which directs phenomena. Learn about outside forces that act within our world.
Obtain:
50 Scrolls of Eclipse
Void Essentia from the fly in /thevoid
A Fragment of the Beginning from the creature at the end of /streamwar
Vital Exanima from Dage the Evil in /dage or their fully powered self
And the Everlight Flame from the Avatar of Fire in /fireavatar or their fully powered self
The outer flow and greater world can define one’s past, but should not be let to define one’s future. Is there truly innate evil that exists, or are we only defined by evil done unto us? Is there truly good that exists, or are we only driven by the influence of good unto us? Are we driven by selfish survival, responding only to the pressures applied to us, or are our actions truly our own choice? Gain wisdom from your experiences, but do not let them become you.
Items Required:
Rewards:
Items:
Requirements:
- Must have completed the previous quest.
- Must be Level 80.
The school of Arcana focuses on the exertion of one's inner flow. It can be the impetuous force that moves the physical world, or the dividing force that separates them from it. Learn how the strongest beings impose their reality upon the world.
Obtain:
50 Scrolls of Ethereal Curse
Calamitous Ruin of Nightmare Carnax in /darkcarnax
The Mortal Coil of the Archfiend in his secret lair
The Divine Will of the fallen angel in /celestialpast
Insatiable Hunger of the dracowerepyre in /thevoid
And Undying Resolve of one who stands atop /theworld or their fully powered self
The greatest influence of one’s inner flow can also have the greatest consequences. Are they led by their desires, or controlled by them? Do they define and direct their goals and desires, or are they defined by them? Is the selfsame freedom they take to fulfill their wishes what entraps them? Do not let your will become your downfall, hero.
Items Required:
Rewards:
Items:
Requirements:
- Must have completed the previous quest.
- Must have Rank 10 Loremaster.
The limited lessons that we've had will have to serve as the basis of your spells. My last and final lesson to you will be one of holism and paradigm. The combination of all the aspects of magic that you've learned is not one of technique, but perspective. The final stage of power is achieved through unbending will, relentless effort, and the understanding of our place in the greater universe.
Bring me all the tomes that you've created, and collect some Elemental Binding from Prismata in the courtyard , and I will show you how to open your mind to the possibilities.
Congratulations- you are now a fully fledged Archmage, and I’ve passed on all that I can in our limited time together. I hope that, when presented with the choice, you will know what the right path is.
Items Required:
Rewards:
Items:
Requirements:
- Must have completed the previous quest.
- Must be Level 100.
Now that you’ve mastered the magical arts, I can offer you one service- to enchant your robes to grant you increased power. For this, I will need some rather rare components.
Bring me a Book of Arcana, several Unbound Tomes, Elemental Bindings from the Prismata in the courtyard, Prismatic Seams from the fragment Timestream War, Unbound Threads from the Dead Timelines, and two great forms of power from /forge.
Congratulations, Archmage.
Items Required:
Rewards:
Items:
Quest Location: Termina Temple
Quests Begun From: Warlic
Elementals are an elusive sort. In the current age, the most interaction one can expect is a…violent altercation. This was not always the case. At one time, Champions acted as intermediaries between the Elemental Planes and Lore. After the Avatars distanced themselves, communications ceased. That seems to be changing. Head to /dragonplane and interact with the Elementals. I will come with you.
As expected, we could only interact through violent altercations. Though, I was able to glean a darker than usual sense of animosity from them. Hmm, those of mortal form have potential for continuous growth, whereas Elemental kind contends with their own tendency towards stagnation. In my own private studies, I noticed that Elementals outside of Water, Fire, Earth, and Wind are conducting themselves differently.
Items Required:
- Elemental Fought x7 (Stacks up to 40)
Rewards:
You may also receive, at random:
Tara being the Champion of Mana has opened avenues of magical research that were once too dangerous to consider. In the safety of the Temple, under the protection of my barrier, I have offered to help her with her magic studies. The results are blindly walking around my workshop. Would you please capture them before they wander outside? Tara was very upset when they manifested during a practice session.
Tara described the Plane of Mana, otherwise known as the Mana Core, to me. Mana Elementals were mainly a theory or incredibly dangerous in Lore. Now, Tara has provided proof of existence, and that more than just Elementals can be created by an Avatar. A Champion can even harness power on their level if guided correctly. This information must be kept guarded, and in responsible hands.
Items Required:
- Mana Shard x5 (Stacks up to 40)
Rewards:
You may also receive, at random:
Quest Location: Glace's Tomb
Quests Begun From: Warlic
Note: These quests can only be completed once.
Orient yourself with the tomb's exterior by finding Professor Neveya and Professor Maedoc. They should be nearby securing the area.
Neveya is preparing a barrier, and Maedoc is using his expertise to track the offending necromancy students. Despite the circumstances, this is a good opportunity to teach in the field.
Items Required:
- Talk to Neveya x1
- Talk to Maedoc x1
Rewards:
Requirements: Must have completed the previous quest.
Noble bears known as the Auberon roam the tomb's grounds with purpose. They shouldn't be aggressive towards those who intend no harm, but something seems to be agitating them. Please ward them away from the tomb so they won't interrupt our search.
Just so you and the other students are aware, the Auberon are druids who reside in the North. They have the ability to transform into bears, and decided to stay that way. Maedoc should have a better understanding of why they're acting so strangely.
Items Required:
Rewards:
Quest Location: Glace's Tomb
Quests Begun From: Warlic
Requirements: Must have completed the 'Academic Probation' quest.
Kriomein invited the spirits to fight over the right to use Glace as a Vessel. An entity calling itself Fimbul took control, and a deadly frost is spreading from the tomb. See how it is affecting the creatures nearby. We could learn more about Fimbul this way.
Fimbul's ice is intended to impede the growth and movement of life. Its Winter is silent, and anything sentient caught in its wake will freeze, neither living nor dying. Ice forms in the heart, flowing to the rest of the body, until it has become uniform with the endless tundra.
Items Required:
- Valedictorian Speech x1 (Stacks up to 10)
- Frozen Marrow x8 (Stacks up to 80)
- Crystalline Wings x8 (Stacks up to 80)
Rewards:
Items:
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