Price: 2,000 AC
- First 24 Hours: 1,800 AC
- After 24 Hours: 500 AC
Weapon Damage: 100%, 2.0 speed
Description: Recommended enhancement: Hybrid. Paladins are the honest and good protectors of… GOOD and GOODNESS!
- Paladins gains mana when they:
- Strike a enemy in combat while Zeal is active (more effective on crits)
- Are struck by an enemy on combat while Zeal is active
- Lorepedia entry.
- Previously called "Paladin" and "Paladin Class".
- This class has the same skills as Paladin (Class).
- Also see:
Thanks to Burn, Castila, cornfield10, Dragarr, etching, Exodia1010, Jason3, Lilly, mcbaine, mturf, SirBlackAxe, StJason, tflo, The Legendary Hero, The Terror of Death, Whitewolf 12 and .Shadow//.