



Jump to: Camp Gonnagetcha, Greymoor, Merrow Trench, Ghost Ship, Santy, Krampus, Puzzle Box, Splatter War Dage, Splatter War Shrade, Dark Carnival, Gothic Dream, Memet's Nightmare, Nightmare War, Dead Fly, Rot Finger, Oddities, Holiday Horror, Hearts Day Grave.
Quest Location: Camp Gonnagetcha
Quests Begun From: Aurelio Voltaire
Note: This quest can only be completed once.
These woods have an echo - and that makes it hard to tell where that scream came from. We're going to have to check all of the buildings until we find an answer. Start with the Black Knight's cabin - those guys have always seemed kinda sketchy to me.
Locked, huh? That's suspicious - especially with that ghost that showed up to keep us out!
Items Required:
- Check the Black Knights Cabin x1
- Click on the blue arrow on Screen 2
- Vengeful Ghost Slain x1
Rewards:
Thanks to DragonLordArrin and Yiffa.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
It looks like Shrade's return has awakened a lot of restless spirits in these woods! Check the Dark Makai cabins next, and if you see any of those ghosts, put them to rest.
Items Required:
- Check the Dark Makai Cabin x3
- Click on the blue arrows in Screen 4
- Restless Spirits Defeated x6
Rewards:
Thanks to DragonLordArrin and Yiffa.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Machete slashes… and a torn camp counselor's uniform? Shrade has definitely been here, and it sounds like one of his victims was staff! See what you can find in the Staff Building - and take care of any ghosts you find in there!
Items Required:
- Check the Staff Building x1
- Click on the blue arrow in Screen 3
- Restless Spirits Slain x6
Rewards:
Thanks to DragonLordArrin and Yiffa.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
The stolen boat is docked out in the middle of the lake, but it doesn't look like anyone is actually ON it. Maybe they took a dive? Get out to the boat, and then follow the rope down to the bottom of the lake. See what you find.
Items Required:
- Reach the Boat x1
- Walk to the boat on Screen 5
- Reach the Lake Bottom x1
Rewards:
Thanks to DragonLordArrin and Yiffa.
Requirements: Must have completed the previous quest.
Note: This quest may be repeated so long as 'Explore the Black Knight's Cabin' isn't completed.
Ha! So there ARE fish people at the bottom of Lake Gonnagetcha! Ten points to Cysero. I wonder what clues we can get from THEM? Why don't you "have a chat" with them and see what they offer up.
Items Required:
- Murkonian Slain x10
- Black Knights Cabin Key x1
Rewards:
Thanks to DragonLordArrin and Yiffa.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
The key to the Black Knights cabin! This is all coming full circle. Unlock the cabin door, and then go in and see what you can find in there.
Items Required:
- Black Knights Cabin Unlocked x1
- Click on the blue arrow on Screen 2
- Black Knights Cabin Explored x1
- Black Knights Spirits Slain x6
Rewards:
Thanks to DragonLordArrin and Yiffa.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
We've got to find out what's behind this wall! There's only one problem - that hole is WAY too small for some of us to wriggle through. Smash a bigger hole in the mirror, and then meet me on the other side.
I don't know what I was expecting, but it wasn't this!
Items Required:
- Smash the Mirror x1
- Click on the blue arrow in Screen 8
- Reach the Other Side x1
Rewards:
Thanks to DragonLordArrin and Yiffa.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
We've got to get these kids out of here, and fast! Those cultists are sure to have the keys - get them, and then unlock those cages and get the kids to safety!
They're safe… for now. But we're still not done!
Items Required:
- Cultist Keys x6
- Kids Rescued x6
- Click on the blue arrows in Screens 9 and 10
Rewards:
Thanks to DragonLordArrin and Yiffa.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
The woman in red seems to be the ringleader here. Once we've stopped her, maybe she can shed some light on what exactly is going on, here… and lead us to Shrade himself.
Let's see what she has to say for herself
Items Required:
- Bride of Shrade Defeated x1
Rewards:
Thanks to DragonLordArrin and Yiffa.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Can you believe it? Shrade is REAL! I mean, I knew this all along, of course. But now we have proof! Now's your chance to be a hero, Hero - and go down in history as the one who ended the threat of Shrade!
Fhweeeeehhhw - that was the sound of the wind coming out of my sails.
Items Required:
Rewards:
Thanks to DragonLordArrin and Yiffa.
Requirements: Must have completed the previous quest.
This would be a great place to take creepy kids who love spooky stories. If this camp were cleaned up just a bit, we could really breathe new life into it. What do you say, Hero?
Mmmm. We can use some of that ectoplasm to make campfire treats. S'Cares! Thanks for the help. Here's a GetchaDolla. You can spend it in the GonnaGetcha Souvenir Shop.
Items Required:
- Ghost Gone x2
- Cultist Cleared x6
Rewards:
Items:
You may also receive, at random:
You will receive one of the following items:
Thanks to DragonLordArrin and Yiffa.
Quest Location: Greymoor
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'Defeat Shrade!' quest.
Note: These quests cannot be accessed after completing the final quest.
Ugh. My car's not too bad off, but I'm still going to need to fix this flat tire before we can get moving again. I'll need a jack, an air pump, and something to patch that tire with. You can probably get them off those auto gremlins roaming the area.
Great! I'll get this thing fixed in no time.
Items Required:
- Jack x1
- Air Pump x1
- Tire Patch x1
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
Dang, these oil elementals have sucked the gas right out of my car! We'll have to get it back from them. I'll need at least 6 gallons to get us out of here.
Items Required:
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
Looks like I'm going to need to jump my car to get it running again. I know that huge auto gremlin has some - I saw him stuff them into his pack. Get them from him!
You got them! Just in time.
Items Required:
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
Unfortunately, there aren't any working cars down here to attach those cables to. But never fear - I have an idea! Capture the Energy Elemental that's roaming the area, and we'll use it to jump my car!
Alright, here we go! Start the Limo and let's get out of here!
Items Required:
- Captured Energy Elemental x1
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
So, what do you think? Is this cabin safe, or are we about to walk into a den full of serial killers? Well, there's only one way to find out.
Looks like people have been here - and recently! I hate to think about what might have happened to them.
Items Required:
- Cabin Explored x5
- Click the blue arrows around the map
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
The basement is the best place to hide out until the threat has passed - but it's locked! I suspect one of those monster outside has stolen the key. See if you can find it.
Items Required:
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Alright, let's unlock that door. Then we'll go downstairs and look around to make sure the basement is secure.
Well, THAT isn't good news…
Items Required:
- Basement Unlocked x1
- Click on blue arrow on Screen 6
- Basement Explored x1
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
First things first - we'll need to get some medical supplies for Marybeth. Bandages, ointment and such. I saw their first aid kit open on the ground, and that makes me think these monsters have stolen the supplies. Get them back!
Let's hope this is enough!
Items Required:
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
We'll need some plywood to build that trap Marybeth was talking about. Luckily, their backyard is crawling with Treeants! You know what to do.
Isn't it weird how the wood they drop is already cut into 2x4s? Ah, don't question it, just be grateful.
Items Required:
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
We're also going to need a hammer and a box of nails. I bet you can find both of those things in the tool shed out back.
Items Required:
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Oh no! You'd better run back to the basement - fast! Slow Shrade down while you go by dropping obstacles in his path! Talk to Voltaire when you get there.
Hey! Wasn't that fun? No?
Items Required:
- Obstacle x5
- Click the blue arrows around the map.
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
He's HERE?! Looks like we won't be building a trap just yet - board up these windows and doors so we can keep him OUT!
Items Required:
- Barricades Built x4
- Click the blue arrows on Screen 11
Rewards
Thanks to hecyon.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
I would have been disappointed if this hadn't culminated in a dramatic conflict between good and evil. You fight, I'll film! Go get him!
You think he's really dead this time?
Items Required:
Rewards
Thanks to hecyon.
Quest Location: Merrow Trench
Quests Begun From: Aurelio Voltaire
There are way too many zombies on this ship! We'd better get rid of them before we head down below. Otherwise they might steal it and sail off without us!
Better double tap. Make sure they're not coming back.
Items Required:
- Waterlogged Zombie Slain x10
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
We'd better find a couple of intact Fishbones before we head down! It's sort of like a wishbone, but it gives you good luck underwater. What? It's a thing! We'll get them from these fishwings, of course.
Careful - they're very sharp and pointy!
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Aright, we're all set! Let's head down to the shipwreck. I'll meet you down there!
Hey! Bad news - it's not any better down here.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
This shipwreck has a ton of merdraconians squatting in it! That must be why the old crew was so desperate to take our ship. We'd better shoo them out.
Should we have brought chum? Would that have kept them distracted? Remember that for next time.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Some of the old ship's crew is still here, too. Unfortunately, well… they're zombies. We've gotta find some way to talk to them! I bet a shock from those electric eel tails will jump start their brains again.
Hey! Careful with those things.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Now, let's find someone who's willing to talk to us about this mess! Head back to the ship and attach these tails to the zombies' heads until one of them decides to be helpful. …You might have to rough them up a little first. It can be hard to get zombies to cooperate.
That worked?? I mean… of course it worked.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Looks like that cranial jumpstart doesn't last very long - and now that zombie's MAD! Oh, well. Guess you'd better beat him up again.
He'd better stay down this time.
Items Required:
- Moaney McBoney Defeated x1
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Alright, so - locked room in the cargo hold, huh? We're going to need some lockpicks to take care of that. Those merdraconians look like hoodlums to me. I bet they'd have some.
I was right? Ha. How about that?
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Alright, we have the lockpicks. Now go pick that lock! (You've got at least a couple ranks in Rogue, right?) I can't wait to see what we find back there.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
So, you got the door unlocked, but it's still jammed shut? Alright, then we'll just have to blast it open with some Explosive Electricity from those electric eels. (What do you mean, is that even possible? This is a game! Don't overthink it.)
Items Required:
- Explosive Electricity x10
- Blow tha Door! x1
- Click on the blue arrow on Screen 8
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Well, I guess we're fighting a sea witch now! You can handle that, though. It's no problem, right? …Right?
Items Required:
Rewards:
Thanks to ShatteredReality.
Quest Location: Ghost Ship
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'Defeat the Sea Witch!' quest.
We're going to need a lot of energy to deal with this mess! In our current, ghostly form, that means only one thing: spectro-plasm! Luckily, I see a lot of it floating around this ship.
Feels nice and cool on your skin, doesn't it?
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Not all of these spooky sailors are our friends! Some of them seem to know what we're up to, and they're not happy about it. We'd better do something about it before they stab us in the back. Or in the front.
Items Required:
- Spooky Sailors Defeated x10
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Hey, it looks like you found a clue on one of those ghostly sailors… some kind of tiny, blue, shining orb. It looks like a piece of… a curse! See if you can find any more of them. They could be anywhere, so leave no stone unturned.
Three more, huh? We'll have to handle these carefully.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Now, let's see if we can find a way to destroy these little bits of curse. The only place we didn't find any of it was on those ghostly fishwings. They must be the key! Get me some of their fish oil. I want to try something out.
Ugh! How does it still smell so bad?
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Let's see what this stuff does! I've set up a little table, here, where we can run some experiments. Collect some Ghostly Fish Oil from the bottle on the table, and then drip some onto the small piece of Curse on the far left, and let's see what happens.
Hmm. Well… that's not great. But it might be promising..
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
The fish oil was a good start, but something is still missing. Maybe it's their scales! Gather some for me, and we'll see what those do.
Sure, that looks like enough.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Now, let's test this out! Collect the Fish Oil and the scales, and then test on the second glob of Curse!
Did that even do anything?
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Oh, what the heck? Humor me, Hero. Fight those Fishwings again, and this time bring me back a few nice, sharp fishbones.
Ahh. Aren't they lovely? Sharp like needles.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Alright, let's try this one last time. First the fish oil. Then the scales. And THEN, stab it with one of those fishbones. Collect all three items from the table, and then click on the right hand orb!
Woo hoo! Third time's a charm!
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Those two Seawraiths are just past that door, blocking the way down into the hold. We're not going to let them keep us out, though, are we?
I know. What were they even thinking, right?
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
The layout looks pretty similar to the sunken ship, don't you think? I bet we need to get to that treasure room. That's where Hargoyle was when he set it off to begin with. Looks like we're going to need to fight our way through a whole slew of monsters to get there, though!
And… of course the door is jammed shut.
Items Required:
- Monster Slain x9
- Reach the Door x1
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
The door is jammed, just like it was in the real ship. Well… it worked before! Blow it open with electricity! …Ghostly electricity.
Items Required:
- Ghostly Electricity x8
- Blow the Door x1
- Click on the door on Screen 9
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
So, this thing is the curse, right? This terrifying, malformed, glowing sea witch? And if we kill it, we'll stop being ghosts? I vote we stab it with a fishbone.
Man, I am SO glad that worked.
Items Required:
Rewards:
Thanks to ShatteredReality.
Quest Location: Santy
Quests Begun From: Aurelio Voltaire
Note: This quest is unavailable after completing the 'Finishing Touch' quest.
Lesson one: Always leave milk and cookies for Santa! I heard some of our moglin friends say that the Sneevil Toymakers in /factory like them, too, Maybe you can convince them to share some?
These look delicious! You think Santa would mind if I sample one?
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
It would be nice to leave something for his reindeer too, don't you think? They've got to be hungry from all that flying they do. How about some of the Sweet Snow Carrots that grow around here? Pick me a few big ones.
These look pretty good, too! But we should leave them for the reindeer.
Items Required:
- Sweet Snow Carrots x6
- Click on the carrots on Screens 2, 3, 4, and 6
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
What we need now is a big tree for all the presents to go under. There are some nice ones in /snowyvale, but they're too big for us to carry. Maybe you could convince some of those Polar Golems to help?
Well? How'd it go? Were they amenable?
Items Required:
- Polar Golem 'Convinced' x8
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
We can't just leave our tree undecorated! You see all those Frostvale Sprites flitting around? I bet they'd make great Frostval lights. Catch us some - enough to cover the tree.
Hey, look - they even blink!
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
We should string some tinsel onto the tree, too. I don't know where we could buy any, but I bet we can make some out of shards of ice! I bet you could get some from the monsters in /alpine. We're gonna need a lot.
I'll get to work stringing these. I've got another job for you!
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Every holiday tree needs a ton of glass baubles hung on its branches for no apparent reason! I actually DID bring a box of those with me, also for no apparent reason. But the Frost Makai have stolen them! Get them back for me, will you?
…23, 24, 25! Yep, that's all of them.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
The first ingredient in any proper spell is, of course, Feather of Crow. I see some birds around here that kinda look like Snow Crows. We'll try some feathers from those and see how they work.
Yeah! Those look good. Don't they?
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
As everyone knows, another "must-have" ingredient is Tail of Newt. You don't really have newts around here though, do you? Oh well - the Frost Togs in /coldwindvalley are probably close enough.
These things are HUGE, aren't they? Wow.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
And now for the finishing touch: one red, fuzzy, warm winter hat! I think I know just where to get one. Your friends mentioned a Santy Claws? In /northlandlight, was it? Why don't we just… borrow his?
Oof… smells like wet moglin. Oh, well! It's gonna have to do.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
If we're going to get out of here, we're going to have to fight our way through a LOT of minions first. You'd better get started!
They just keep coming, don't they? At least you won't get bored while we're figuring out the rest.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Look at all these spirits roaming around in here. Do you think they're the people who Krampus trapped in here before us? I wonder if there's a way to free them. I guess you could fight them and see if that works. That's how it usually goes, right?
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
There's a spot in here where the glass is deeply cracked, as if someone had already been trying to break through. We might be able to smash it if we keep hitting it. That nice, shiny weapon of yours should do the trick.
Items Required:
- Escape x1
- Click on the crack on Screen 11
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Alright, I get it. We messed up! But I think we can agree that we both had an equal role in this disaster. Luckily, one of us still has a nice, sharp weapon that can PROBABLY get us out of it. Well? Go! Get hacking!
See? I knew you could handle it!
Items Required:
Rewards:
Thanks to ShatteredReality.
Quest Location: Krampus (Location)
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'Get Hacking' quest.
This entire town is crawling with monsters! Normally, I like a good scare. But something tells me these things are NOT going to be much fun! We've gotta get rid of them.
Well… yeah, that was SOME of them, I guess. There really are a lot.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
It seems like not everything in town has changed. Don't you think that's strange? See what you can find that's still the same, aside from us. Whatever those things are… they might be the key.
Hmm. The milk and cookies… the carrots for the reindeer… and the hat. Everything that was specifically for Santa! I don't know what this means, but… I'm sure it's something.
Items Required:
- First Clue x1
- Click on the blue arrow on Screen 3
- Second Clue x1
- Click on the blue arrow on Screen 6
- Third Clue x1
- Click on the blue arrow on Screen 2
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest cannot be accessed after completing the 'YOU are here?' quest.
Uh oh - collecting all those items hasn't gone unnoticed! The town seems to have unleashed some kind of dark energy at us. I'm thinking we'd better destroy it!
That didn't really change much, did it? I guess we'll have to keep trying.
Items Required:
- Dark Energy Destroyed x10
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
The town itself seemed to know that we'd made that discovery… but how? Do you think those Snow Skulls are spying on us? We'd better confiscate their eyes just in case.
Do skulls actually HAVE eyes? I don't even know. But you completed this quest anyway!
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
The entire time we've been here… have you seen any of our friends? I'm getting a little worried. I'm hoping they're holed up in some of these houses, but they're all locked. I saw one of those Living Frost monsters drop a key. Maybe you can find some more?
Hey, thats… some! A few, even!
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Now that we've got some keys, let's take a peek inside these houses and see if we can find someone… ANYONE.
Oh HEY! Didn't think we'd find YOU here.
Items Required:
- Unlock the Door x1
- Click on the door on Screen 6
- Find… SOMEONE x1
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest cannot be accessed after completing the 'Test Time' quest.
Ok, ok. I think I have an idea. What if we collect a bunch of this Dark Energy… and try to change it back into whatever it was before?
Yeah, that should be enough to start with.
Items Required:
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
If these "Santa" objects got this stuffs attention last time… I wonder what would happen if we completely immersed them in it? Let's find out.
Items Required:
- Dark Energy Transformed x1
- Click on the table next to Voltaire on Screen 1
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
It worked! We've turned these little chunks of nightmare back into… Frostval Energy? Look how cool and frosty and blue it is! We'll use it to restore everyone back to their original selves. Although, they may not be so willing at first… you might have to force it.
Items Required:
- Test it on Living Frost x5
- Test it on Twisted Deer x3
- Test it on Snow Skulls x3
Rewards:
Thanks to ShatteredReality.
Requirements: Must have completed the previous quest.
He wants a fight, huh? Well, I'm not scared of that goat-legged miscreant! Why, you ask? Because I know YOU'RE going to kick his butt. Go get him!
Items Required:
Rewards:
Thanks to ShatteredReality.
Quest Location: Puzzle Box
Quests Begun From: Aurelio Voltaire
The surrounding area was filled with the bones of those who had come before. These unfortunate souls had made it through… hadn't they? Maybe THEIR souls were what Dage needed. Would they give him the insight he was missing?
As he absorbed the energy of the souls you helped him collect, Dage realized he DID know what to do - they had whispered it to him in the darkness.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Three artifacts - won from three guardians. Fiends from the other side. The first, a blackened heart, torn from the chest of the Enigma's creator, transformed by his dark intentions. He had to find it… fight its guardian… and claim it for himself.
The Guardian was defeated, the Heart was claimed.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
The second artifact Dage needed to procure was an Ancient Athame - a ritual knife that had been used to cut the hand of the Enigma's creator and open the pathway to another realm. It, too, was somewhere in these caverns, waiting to be found.
The Guardian was defeated, the Athame was claimed.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Third, and finally, the hand that the Athame had cut, severed from the creator's body once the portal had opened. Dage would not stop now. He was determined to find this last artifact, too.
The Guardian was defeated, the Hand was claimed.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Dage turned his attention back to the Bones of the Doomed. They had all attempted to solve the Enigma before. They would be able to tell him what had to be done.
It all became clear. Dage knew what he had to do.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Dage knew what to do… all that was left now was to solve the Enigma and find out what mysteries it offered.
As it turned out, it wasn't so hard after all…
Items Required:
Rewards:
Quest Location: Splatter War Dage
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'The Puzzle' quest.
Dage wasn't about to give up without a fight. Shrade silently retreated from the front lines, manipulating his minions from the shadows. Dage did the same, gathering medals from the bodies of the fallen.
One by one, their numbers dwindled. They stood no chance against the Legion.
Items Required:
Rewards:
You may also receive, at random:
Requirements: Must have completed either the previous or 'Legion Medals' quest.
Note: Unlocked when the war meter reached 25%.
The war waged on. Both sides took losses, but for every soldier who fell, another rose in their place. Shrade sent his more powerful allies into the battle, then; monsters who hit harder, but fell harder, too.
One by one, their numbers dwindled. The Legion stood no chance against Shrade.
Items Required:
Rewards:
You may also receive, at random:
Requirements: Must have completed either the previous or 'Mega Legion Medals' quest.
Note: Unlocked when the war meter reached 75%.
As the battle continued, it became clear that they would need to defang the other side… literally. Dage sent his troops to fight the Bladehands, and bring back their bladed fingers.
Slowly but surely, the battle drew closer to an end.
Items Required:
Rewards:
You may also receive, at random:
Requirements: Must have completed either the previous or 'Jagged Canines' quest.
Note: Unlocked when the war meter reached 100%.
The final battle was upon them. Dage gathered his allies, and prepared to confront Shrade and his army of bogeymen.
Shrade was defeated, but as Dage learned, he could never die.
Items Required:
Rewards:
Quest Location: Splatter War Shrade
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'The Puzzle' quest.
Shrade wasn't about to give up without a fight. Dage silently retreated from the front lines, manipulating his minions from the shadows. Shrade did the same, gathering medals from the bodies of the fallen.
One by one, their numbers dwindled. The Legion stood no chance against Shrade.
Items Required:
Rewards:
You may also receive, at random:
Requirements: Must have completed either the previous or 'Slasher Medals' quest.
Note: Unlocked when the war meter reached 25%.
The war waged on. Both sides took losses, but for every soldier who fell, another rose in their place. Dage sent his more powerful allies into the battle, then; minions who hit harder, but fell harder, too.
One by one, their numbers dwindled. The Legion stood no chance against Shrade.
Items Required:
Rewards:
You may also receive, at random:
Requirements: Must have completed either the previous or 'Mega Slasher Medals' quest.
Note: Unlocked when the war meter reached 75%.
As the battle continued, it became clear that they would need to defang the other side… literally. Shrade sent his troops to fight the Legion Maws, and bring back their jagged canines.
Slowly but surely, the battle drew closer to an end.
Items Required:
Rewards:
You may also receive, at random:
Requirements: Must have completed either the previous or 'Bladehands' quest.
Note: Unlocked when the war meter reached 100%.
The final battle was upon them. Shrade gathered his allies, and prepared to confront Dage and his invading forces.
Dage could defeat Shrade, but he could never hope to kill him. The Legion couldn't win.
Items Required:
Rewards:
Quest Location: Dark Carnival
Quests Begun From: Aurelio Voltaire
Every dark carnival needs a terrifyingly adorable mascot. This little critter will bite the hand that feeds him… and then bite your face… He's so CUTE when he's hungry! If you think you can handle the horror of this hungry, hungry hominid, bring back dark delights to tempt him. Good luck!
Well look at that! I think he likes you! But will he let you take him on your adventures? If he doesn't, you'll get a consolation prize. Good luck!
Items Required:
- Good Soldier's Face x1
- Evil Soldier's Skull x1
- Whablobble Tongue x1
- Minx Fairy Wings x1
- Evil Con Corny x1
- Lemurphant's Peanuts x1
- Fresh Gorilla Paw x1
- Chickencow Head x1
- Scoria Serpent Charmer x1
- Grief's Tears x1
- Kathool… All of him x1
- Bananas in pajamas x1
- Candy from a Sweetish Fish x1
Rewards:
Items:
You may also receive at random:
Thanks to Poisonaplez, The Jop, and Valoroth.
Quest Location: Gothic Dream
Quests Begun From: Aurelio Voltaire
Note: These quests can only be completed once.
Note: Quest name is a parody of the Cake from Portal.
I can't believe a giant monster cake is trying to kill me! Isn't this just my luck? Kick its frosting, hero!
Aww, man. That cake would've been so tasty.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
I should've known - the cupcakes I made have turned into ravenous fiends, too! But this time, we won't waste them. When you smash them, try to save the frosting. I'm thinking a sugar rush will help us all wake up and get away from this nightmare.
Mmm! Here, taste this. I did a fabulous job on these!
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
That frosting is SO SWEET! I really need something to wash it down with, don't you? Good thing we've got a lot of punch. Go get us some drinks, eh?
Ahhh, that's gonna hit the spot.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Ugh, these drinks are way too warm. I have a freezer full of ice, but I seem to have misplaced the key. One of the monsters must have stolen it! I don't know which one, but if you can find it, we can cool off.
Oh hey, nice! You found it.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Well, it looks like the ice in the freezer has turned into monsters, too. Because of course it has. Chip some off for us so we can make the punch nice and cold, like it should be.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Whoof, I'm feeling so tired from all of this fighting. Aren't you? I think we need more sugar! There was ice cream in the freezer, too, right? Yeah… bring me that.
Yeah, I know it still has a face. I'm trying not to think about it.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
My bedroom is down that hall… that dark hall, full of monsters. We'll have to fight our way through it to get there.
Ok, that REALLY wore me out.
Items Required:
- Spooky Lantern Slain x5
- Bat Garland Slain x5
Rewards:
Requirements: Must have completed the previous quest.
I can't sleep like this! I need my pajamas… my Deady Bear… and a nice cup of chamomile tea. Do you think these monsters have stolen my stuff? Or did I just misplace it all? Either way, you've gotta help me find it!
Oh, this should definitely help!
Items Required:
- Pajama Top x1
- Pajama Pants x1
- Deady Bear x1
- Click on Deady on Screen 10
- Chamomile Tea x1
- Click on the tea on Screen 11
Rewards:
Requirements: Must have completed the previous quest.
It's way too bright in here. Those spooky lanterns are mostly harmless, but I can't sleep with all this light! You don't have to hurt them, just take their flames away.
You know, if there was just one of them in here, it might make a decent nightlight.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Ugh, the monster under my bed is making SO much noise. Can you make it quiet down so I can try to sleep?
Ahhh, yeah… that's much better.
Items Required:
Rewards:
Quest Location: Memet's Nightmare
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'Why Can't I Sleep?' quest.
Note: These quests can only be completed once.
You know Memet… you guys are friends, right? Go talk to her. See if you can get her motivated.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
So she won't get out of bed, huh? Maybe we should bring her some coffee. That should put some pep in her step. Those Eye Wyrms look pretty twitchy. I bet they have some.
Okay. So now she's …hiding in bed with a cup of coffee. Awesome.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
The flames outside keep getting closer, and some of the embers have started to blow over with the wind. We'd better put out the fires they've started before they burn this whole place down.
Whew… that bought us some time.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Back to the moglin problem. Sometimes when I'm feeling bad, comfort food helps. But what does she even like? Nightmare kibble? See if you can find some to bring to her. Any of the roaming nightmares could be carrying it.
Still not out of bed? Well, I'm glad she's enjoying her snack.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Man, this storm is getting worse and worse. Come on, help me board up the windows before it blows them in! Those Cyclones have torn up a lot of buildings… see if you can pull any sturdy boards out of them. While you're at it, maybe you can find a box of nails, too.
You found it all? That's great!
Items Required:
- Sturdy Board x6
- Box of Nails x1
Rewards:
Requirements: Must have completed the previous quest.
I'm going to need a lot of raw material to get this project started. Since we're in a dream, I'm thinking that means dream energy… or, more specifically, nightmare energy. Collect it from any of the wandering nightmares you find.
It kind of smells like licorice… how weird.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
We're also going to need a solid cast for this show we're putting on. I bet some of these nightmares are aspiring actors! The Eye Wyrms seem pretty sentient. See if you can convince any to help.
Hey, these guys are gonna do great! I bet if their eyes hadn't been eaten by those gross parasites, we could see stars in them.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Next, we'll need a good soundtrack. Do you hear how those Nightmare Maws keep clacking their teeth? Some of them have had some killer beats… pun intended!
Mmm… yeah… yeah… I can work with this.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Ok, this is going to take a while to finish. Fend off the storm while I get to work. That will buy us some time.
Good timing! This show is ready to launch.
Items Required:
- Cyclone Slain x5
- Ember Slain x5
Rewards:
Requirements: Must have completed the 'Infiltrate the Mermaids' quest.
I get the feeling nightmare anxiety is worse than the normal kind. We'd better get rid of it fast, before it devours us all!
I think we ALL deserve to burrito up in a warm blankie after that!
Items Required:
Rewards:
Quest Location: Nightmare War
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'Lighten the Despair' quest.
Note: These quests can only be completed though the War Meter after completing the 'Fire Tornado' quest.
Ok, look. I know giant, murderous insects don't REALLY carry around war medals, but that's what you guys expect, right? So bring me some Murderbug Medals. Bring one from every bug you kill. In dreams, you can do anything.
Five down, five million to go.
Items Required:
Rewards:
Items:
You may also receive, at random:
Requirements: Must have completed the previous quest.
Oh, did you find some MEGA Murderbug Medals? Man, that's great. That means you must have beaten up some really tough ones. I'll mark those down on the tally.
I swear, someone's going to develop a new phobia from all of this.
Items Required:
Rewards:
Items:
You may also receive, at random:
Requirements: Must have completed the previous quest.
Wind, rain, and fire. I guess this time, Elemental Medals is what you need! Let's get rid of this terrible weather, and try to save the planet… I mean, our Harvest Feast.
You look a little singed.
Items Required:
Rewards:
Items:
You may also receive, at random:
Requirements: Must have completed the previous quest.
Hey, how about some Mega Elemental Medals? Whenever you fight off an extra-nasty cyclone or fire, you'll get one. Too bad it's so hard to tell which ones are going to end up being the worst…
I saw your hair catch fire for a second, but then the rain put it out.
Items Required:
Rewards:
Items:
You may also receive, at random:
Requirements: Must have completed the previous quest.
Notes:
- This quest can only be completed once.
- This quest was unlocked when the War Meter reached 100%.
This is it, hero. If we're going to save the Harvest Feast… and maybe all of Lore… we've got to take on a gigantic… possibly sentient… Fire Tornado. Tell me honestly, is this the weirdest thing you've fought?
This isn't normal for this time of year here, right?
Items Required:
Rewards:
Items:
Quest Location: Dead Fly
Quests Begun From: Aurelio Voltaire
Note: These quests can only be completed once.
When Deadfly was summoned, a swarm of Grave Flies came with him. They're destroying everything—and everyone! We have to get rid of them.
Makes you wish you had a giant can of bug spray, doesn't it?
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Most of the Shadowscythe's skeletal minions were able to fight the flies off. But a few of them look like they need a little help. Collect their bones so they can be put back together.
I hope we're not missing any important parts!
Items Required:
- Scattered Bone x8
- Click on the bones around the map
Rewards:
Requirements: Must have completed the previous quest.
According to Emily's research, there is a way we can send Deadfly back to the Underworld. A ritual we can perform. But we'll need a few reagents. Harvest some Rotting Marrow from the Skeletal Minions—don't worry, they'll grow it back!—and a handful of Spider Lilies.
Good work! This should be plenty…
Items Required:
- Rotting Marrow x8
- Spider Lilies x7
- Click on the flowers around the map
Rewards:
Requirements: Must have completed the previous quest.
We're also going to need a still-beating heart. Not many of those around this place unless you want to use yours… or maybe mine! But there is one more. The Gutripper may be undead, but its musty heart is still technically beating.
He'll be fine. We'll give it back when we're done.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Just one more thing—some good, Undead, Dark Magic! Let's just borrow a few wands from the Skeletal Mages and use those. I'm sure they won't mind.
They weren't too mad, I hope.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Emily has gone back into her research lab. Let's bring these reagents to her!
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
We have to find Emily fast, before Deadfly does any harm to her. Gather a few of the remaining Grave Flies. I think I know how to use them to find where they are.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
So, those flies you collected? You see how they're buzzing? So desperate to get loose. So that's what we're going to do. Set them loose. They'll return to their master, and all we have to do is follow.
Well, what have we found now?
Items Required:
- Free the Flies x1
- Click on the jar on Screen 1
- Follow the Swarm x1
- Follow and click on the flies from Screens 1 to 6
Rewards:
Requirements: Must have completed the previous quest.
So… that's where Deadfly took Loremaster Emily. Some kind of dungeon, from the look of it. I wonder why? It looks like it's heavily guarded, so you're going to have to fight your way inside. I'll meet you there.
That did NOT go as planned.
Items Required:
- Dungeon Guard Slain x4
- Find Emily x1
Rewards:
Requirements: Must have completed the previous quest.
We've brought everything we need to send Deadfly back where he came from! I'll start putting together the ritual. I just need you to hold him off to buy me some time.
Back to the Underworld he goes.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
First, we're going to need to find out where this Commander Rotfinger is. Interrogate a few Skeletal Minions and see if anyone knows where to find him.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Well, hero, we've got a problem: Rotfinger is already dead! But his soul still exists in the Underworld. And that means… we've gotta get into the Underworld. Gather a few fresh souls from the Skeletal Mages. If we bring them to the portal, it may just open for us… as long as Dage is pleased with our offering
Items Required:
- Fresh Soul x8
- Make an Offering x1
- Click on the portal on Screen 3
Rewards:
Quest Location: Rot Finger
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'Souls for Offering' quest.
Note: This quest can only be completed once.
A guy like Rotfinger isn't going to blend into the background, not even down here. He's sure to have made a big splash. Talk to some of the wandering Underworld Souls and see if you can find any possible clues.
Hmm. This one might have promise.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
It sounds like Rotfinger has had a hard time getting over Deadfly, too. Hero, I have just the plan to draw him out. Gather a few scraps of cloth from the Blademasters, and a few chunks of Ghastly Coal.
Items Required:
- Scrap of Cloth x5
- Ghastly Coal x5
- Click on the coal around the map
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
I've used the cloth and coal you brought me to make a few… shall we say, provocative banners. We're going to use them as bait. Pass them out to some of the loitering Underworld Souls, and then kick back and wait.
Hee, hee hee. I feel so naughty.
Items Required:
- Rotfinger Bait x10
- Click on the souls around the map
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Ha! I knew it would work! Those pro-Deadfly banners made Rotfinger angry enough to show himself. Find him, Hero, and make him regret what he's done.
Items Required:
Rewards:
Requirements: Must have completed the 'Rotfinger's Reckoning' quest.
The underworld is just my style, and Rotfinger has just what I need for my gothic lair. Would you be able to get a few parts from him for me?
These will go great… everywhere! Thanks again!
Items Required:
Rewards:
Items:
Quest Location: Oddities
Quests Begun From: Aurelio Voltaire
Note: This quest can only be completed once.
I would have loved to saunter out of Mysterious Johnson's fascinating boutique with Alejandro under my lapel. What a shame. We'll have to settle for escaping with our limbs attached. The cursed artifacts won't make that easy. You're going to have to dismantle them first.
I'm imagining the bill for all the damages unfurling like a scroll, and doing a few laps around the shop. Don't you worry, I will see to the expenses. I'd just appreciate it if you didn't add the fees for your services at the bottom of the list.
Items Required:
- Cursed Artifact Slain x13
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Perfect, we finally have some breathing room. A quick exit's next on the shopping list. I have a feeling it won't be as simple as jumping out the front door. You're free to check and disappoint yourself but perhaps you'd find better use directing your energy towards investigating the shop. Look for a way out. I'm sure Johnson the Mysterious has an escape hatch somewhere.
The locked basement door is an intriguing find. Usually I'd jangle the lock to see if the host's lovely mother, brother, or estranged child would knock back. But, we'll have to toss caution to the wind this once. Our exit could be hiding there.
Items Required:
- Object Investigated x1
- Click on the door on Screen 2
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
I thought about rolling up our sleeves and breaking the lock, but it could pile a second curse on the one we already have. Then we'll have to do things the polite gentlemanly or proper lady-ly way. Search for a key to unlock the basement door.
Let me guess, the basement key is hidden in the back of a creature's throat? So we will actually need to roll our sleeves up. Or, you will. My apologies, I don't have proper gloves to let you borrow. It would just melt the velvet.
Items Required:
- Monster Searched x6
- Object Searched x4
- Click on the objects on Screen 2
- Uh Oh x1
- Click on the shelf on Screen 2
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Crafty and gutsy of the shopkeep to use a Desk Mimic as furniture. He'd be putting his fingers at risk every time he needed another pot of ink. And now, I'm putting you at risk by asking that you fight the Desk Mimic and grab the Basement Key. Now now, you're an expert at this! A well executed heimlich maneuver should make it cough up the key.
Mimics are such entertaining party props. One day, I'd like to round up a few and replace my furniture with them. The guests would have an exciting time poking around for the fake fitments.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
If it weren't for this dire situation, I would find this evil spirit's penchant for adopting his owner's likes to be adorable. He came to enjoy tea parties during his time under Sally's roof. Putting a party together will lure Alejandro out. Let's grab a table, some chairs, and a tea set. Some of these should be displayed in the open, while others might be in the grips of those cursed artifacts.
Angle the chairs at exactly forty-seven degrees from the North Pole. This is still a ritual to lure out a cursed doll after all. Getting sloppy with the manual's details is going to earn you anything between a flesh wound and coughing up a crate's worth of iron nails.
Items Required:
- Tiny Table x1
- Tiny Chair Found x2
- Tiny Tea Cup x3
- Teapot Found x1
- Click on the teapot on Screen 4
- Chair Found x2
- Click on the chairs on Screens 3 and 5
- Teacup Found x1
- Click on the teacup on Screen 5
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
The manual asks that we have guests over for the tea party. According to the steps, their willingness to join does not matter. Let's skip over that detail seeing as we don't have any neighbors in this realm. I did catch a glimpse of some fuzzy creatures having a romp in the shop. Invite them over. And by invite, I mean knock them unconscious and drag them back here. Sally said she'll figure it out from there.
If you can't find tea party guests, store bought is fine. Joking aside, you may have ‘invited' these fuzzy guests a little too hard. Sally reanimated them so they'll behave under her thrall. Excellent! You worked it out better this way.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Alejandro is going to turn his nose up at a tea party with an empty table. We need to boil up a fresh pot of tea and serve a plate of cookies. As for the ingredients…You've seen what happens when a person gets possessed. They sweat slime and ectoplasm out of every pore. Objects are no different. Gather slime and ectoplasm from the shop's fine cursed residents.
Allow me to boil the black slime and arrange the dried ectoplasm chips. This may make your guts go green but for Alejandro, it's an afternoon tea fit for royalty. A far more affordable tea experience at that!
Items Required:
- Black Slime Glob x5
- Dried Ectoplasm x5
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
The table's in place, party guests sitting up straight, and the tea's piping hot! What remains are the trap runes. Six of them in the general area. Copy them exactly as they are in the manual, place them down, and hope Sally's sketching skills are better than her penmanship.
You didn't even need to write them in blood. Always appreciate the little blessings in life.
Items Required:
- Trap Rune Placed x6
- Click on the arrows on Screen 6
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Opera glasses aren't just for squinting at the dots on the stage. If I happen to hear a howl in the night, I tend to turn my lenses towards the noise. To better protect myself, and not out of morbid fascination of course. Alejandro has taken to using them to watch his own back. Smash them so we can have the advantage of surprise.
Make sure you give yourself a careful dusting. Don't underestimate how sharp glass bits can be. You've kicked up a whole cloud of it obliterating those lenses.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Alejandro's going to have a harder time seeing us coming. Why not have him welcome us instead? He enjoyed the company of the guests as the tea party so surely, he'd love to have them over again. Skin a couple of the live ones, and I'll sew them into a costume. A bow tie would finish the ensembles nicely. You can find those on the curios.
You mean the parties you attend don't involve the guests mutilating each other by the strike of twelve? Haha, I kid! Only one in five parties end that way.
Items Required:
- Bow Tie x1
- Button Eye x2
- Party Hat x1
- Fur Scrap x6
Rewards:
You may also choose one of:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Thanks to Alejandro's magical temper, we're in a realm that wobbles the senses. It isn't immediately apparent but you need to be in tip top shape to run that doll down. Collect spirit gems from the denizens of the basement. It'll attune you to the atmosphere and allow you to follow the trails Alejandro left.
I wish we could use this method outside of just chasing Alejandro. I don't have enough extremities to count how many times I've lost something about Alejandro's size. Is it the same for you?
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
Sally seemed frustrated over the first attempt to trap Alejandro. She wrangled monsters to make a new tea party trap while you busied yourself. All you need to do now is pull out a chair and take a seat.
Ever heard of ‘weaponized incompetence?' That's when you do something badly on purpose so others get frustrated and do your chores for you. Utterly underhanded and rotten. But I wonder if others slack because you usually handle ordeals so well? Tea for thought.
Items Required:
- Hero Sits x1
- Click on the chair on Screen 10
Rewards:
Requirements: Must have completed the previous quest.
Note: This quest can only be completed once.
You were the perfect bait to lure Alejandro in! Now reach over and give the doll a throttling. I'd say that fighting someone a quarter of your size is a lot harder than tussling with someone taller. Especially if you don't want to touch them given the way you might feel about how Alejandro looks. Well, steel your stomach and take him down!
Bravo! I would have paid a million gold just to watch you scrum like that.
Items Required:
- Cursed Spirit Defeated x1
Rewards:
Quest Location: Holiday Horror
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'Maceration' quest.
Note: These quests can only be completed once.
Candy Claws is searching the astern hallway on the first floor, but the Cold Apparitions are causing a ruckus. Give the gentle Gargoyle a hand by clearing the way. He needs room to fly!
Ever since we caught on to the fake Lark's ruse, the hotel's halls have been restless. Whoever is behind this has given up on convincing us to stay, so I fully expect our arms to get twisted behind our backs.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
I heard shouting coming from upstairs. Someone is attacking Miss Valencia, and I believe it's the simulacrum of her distant father! Come now, we must rush to her aid!
Miss Valencia is quite shaken up, but she'll be fine. I can't say the same for the others. If one of those fakes went on the attack, the others must already be hostile. We need to start going door to door.
Items Required:
- Trey's Shard x1
- Talk to Valencia x1
Rewards:
Requirements: Must have completed the previous quest.
Rooms 1 to 4 are locked shut, and we're out of keys. This is going to need something a lot more caustic than elbow grease. Gather up the puddles of acid slithering around the halls, and use them to melt everyone's locks. Remember to wear gloves!
That's the ticket! Some of the doors may take longer to melt, but we can start with numero uno! Miss Tara is stuck in Room 1 with the cruel simulacrums of her parents. Make haste!
Items Required:
- Acidic Liquid x6
- Locks Broken x4
- Click on the blue arrows on Screens 3 and 6
Rewards:
Requirements: Must have completed the 'Fie Fie' quest.
You valiantly rescued everyone upstairs, but Candy Claws has yet to return! I fear he may be menaced by the hotel guests that have already fallen victim to the cold. He must be in the dining room down the east hall. Save him, before it's too late!
The thing wearing Lark's face must have destroyed the paintings of the real Lark. That's a shame, but what did Candy Claws say? Someone whisked dear Aria away? I don't know whether to be relieved or deeply concerned!
Items Required:
- Find Candy Claws x1
- Hotel Guest's Viand x10
Rewards:
Requirements: Must have completed the previous quest.
Candy Claws warned us that someone separated Aria from the fake Lark. She's in the room next to the dining hall. We shouldn't trust that they have the young lady's best interest at heart. Rescue Aria, and free her once and for all!
"My good youth, are you here of your own free will or by compulsion?" It's a line from a cold and dark tale I once heard. Our circumstances suddenly reminded me of it.
Items Required:
- Yaga Defeated x1
- Rescue Aria x1
- Click on the blue arrow on Screen 11
Rewards:
Requirements: Must have completed the previous quest.
Aria came back to her senses! She said that the thing wearing her mother's face took her father upstairs to the room in the center of the hotel. That must be the heart and pulse of this living building are hidden. The time has come to silence this place for good.
Aria's name suits her well!
Items Required:
Rewards:
Quest Location: Holiday Horror
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'Empty Nest' quest.
The hotel's going to be taken down to prevent wandering explorers from getting trapped inside. I'm not one to make others clean my stage for me, so let's lend a helping hand. It's in the Frostval Spirit!
I understand the pattern. Aria as in an opera's singer's solo, her mother Lark as in a songbird, even the hotel's heart being called a Mockingbird copying the real Lark. Where does Yulgar fit into this? Does his name have to do with yodeling?
Items Required:
- Acid Wash x1 (Stacks up to 100)
- Apparition Fragment x1 (Stacks up to 100)
- Mockingbird Shard x1 (Stacks up to 100)
Rewards:
You may also receive, at random:
Quest Location: Hearts Day Grave
Quests Begun From: Aurelio Voltaire
Note: These quests can only be completed once.
Taking our constitutions into account, we'd both die of awkwardness overdose if you fight the fellow chasing us. A quick escape is in order. Let's treat ourselves to a brisk jog through the cemetery, and dispatch the Zombies that get in our way.
Did you notice how all the Zombies were hollowed out? Someone went and scooped out their hearts! I bet they're being used as macabre gifts. With it being Heroes Heart Day and Friday the 13th, a literal chocolate heart would be in vogue.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
So I was right after all! They're actually carving hearts out of Zombies to send as grotesque presents! Those Hearty Gifts have minds of their own, and are just as Undead as the Zombies. It's best we beat them before they give us both a heart attack.
Look, there are names carved into these hearts. Very charming! Perhaps it won't be so charming when the rot sets in. That's why you have to think with your head in addition to your heart. And - Oh! Uh-oh. Some have your name carved into them.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Hm, aren't those gallantly crimson fellows Love Knights in Big Daddy's service? They've taken your mistaken admirer's side in this debacle. There must have been a misunderstanding, but you'll need to clear it up with blades and bludgeons.
Those Knights made a pledge to fight for love, no matter what form it takes. I don't know about you, but that sounds like an excuse to wear a richer shade of red for the day. Big Daddy should do background checks on his cavaliers.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
That fellow you gave the Snugglegram to by accident must have been a big shot. Every grave is cracking open, and warriors are heeding his call. They must be really itching to stretch their legs if they'd return from the dead to grab your ankles.
Did you know that back in the day, bridesmaids were supposed to be the bride's body doubles, and the best man was tasked with fighting the groom's rivals to the death? The fellow after your heart must be from those dark ages.
Items Required:
Rewards:
Requirements: Must have completed the previous quest.
Let's duck into the next corner for a breather. We'll have to clear out the Zombies and Hearts, but that shouldn't be too hard given they're too busy eating each other to see us coming.
Hm? Someone's walking through the roses. Do you recognize her?
Items Required:
- Zombie's Snugglegram x9
- Rubbery Aorta x6
Rewards:
Requirements: Must have completed the previous quest.
Well, that escalated quickly. Heroes Heart Day is going to be dead in the ground if we don't sort out the Shadowscythes' personal lives. Are there other members of the Empress' entourage around? Maybe they can convince her to handle this quietly.
I did expect them to celebrate violence and mayhem, but it was worth a shot. It's interesting that they're all well-versed in the ways of love. In fact, these evildoers seem to respect romance.
Items Required:
- Talk to Sally and Noxus x1
- Talk to Shakaz x1
Rewards:
Requirements: Must have completed the previous quest.
We can't expect help from the peanut gallery. What now? Ah! We should ask Big Daddy, the foremost expert on love, to bring clarity to this miscommunication. We'll have to fight our way through the Knights and Warriors to find him.
I should have brought bouquets of four-leaf clovers and horseshoes. Friday the 13th isn't making anyone's Heroes Heart Day very pleasant. I suppose that Vaioh fellow's having a good time, but that's only because he refuses to take a hint.
Items Required:
- Knight's Pledge x6
- Shadowscythe Paperwork x3
Rewards:
Requirements: Must have completed the previous quest.
Curiosity killed the cat, but finding out brought it back. Mind sating my curiosity and breathing some life into the graves? I want to take a closer look at them. If our big, pushy problem came back from the dead, maybe our solution will too.
What an interesting mix of heroes and villains we have resting in the soil. Did the heroes want to be buried here to keep their enemies from escaping, or were the villains anxious to be without rivals? What if there's a third, more crazy, reason?
Items Required:
- Inspect Graves x7
- Click on the blue arrows on Screens 6, 7 and 8
Rewards:
Requirements: Must have completed the previous quest.
Mr. Vaioh, despite his extended absence, must have an Evil amount of influence in the Empire. An Illusionist who looks far more skilled than her brutish contemporaries is coming to capture you for her mentor. Keep your wits about you, now!
Her jaw slammed on the ground the moment she saw you. Shock turned to complete mortification, and I suspect it kept her from fighting to the best of her abilities. I don't blame her. This kind of task is an HR violation at any office, but in an Evil empire? I suppose it depends.
Items Required:
- Illusionist Zio Defeated x1
Rewards:
Requirements: Must have completed the previous quest.
Well, if it isn't the man of the hour. General Vaioh's finally caught up to us. It'd feel better if he was here to kill us. Defeating him won't stop Gravelyn from obliterating Heroes Heart Day, but it'll feel great! Then, we can get back to Big Daddy, and settle this for good.
The brute is down! Go! Run! Find the little-big man!
Items Required:
- General Vaioh Defeated x1
Rewards:
Quest Location: Hearts Day Grave
Quests Begun From: Aurelio Voltaire
Requirements: Must have completed the 'Does Your Heart Quiver?' quest.
Friday the 13th isn't over, and feelings don't pass the same way Heroes Heart Day does. How about we pat the grave dirt down over General Vaioh and Zio one last time?
Did we ruin a gift Zio was giving to herself? This, my friend, is a lovely self-indulgent activity we call "being petty." She wasn't annoyed on your behalf. Zio was upset that her old boss called her for an embarrassing favor, so gorge on those chocolates.
Items Required:
- Zio's Discount Chocolate x1
- Vaioh's Snugglegram x1
Rewards:
Items:
Friday the 13th isn't over, and feelings don't pass the same way Heroes Heart Day does. How about we pat the grave dirt down over General Vaioh and Zio one last time?
Did we ruin a gift Zio was giving to herself? This, my friend, is a lovely self-indulgent activity we call "being petty." She wasn't annoyed on your behalf. Zio was upset that her old boss called her for an embarrassing favor, so gorge on those chocolates.
Items Required:
- Zio's Discount Chocolate x1
- Vaioh's Snugglegram x1
Rewards:
Items:
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